hm i tried to go for more realistic proportions.. the legs are often made a bit longer on comic-super hero proportions which are commonly used in games (i think) so i'd say that the legs should only be stretched a tiiiiny bit. you're definately right about the hands, especially on the female.. as it is they are quite long…
hey nice stuff so far....I dont know how accurate you're trying to make it, and dont know if thats all the ref you have, If it is it will definitely make it more challenging to make a faithful recreation but anywhow just looking at it right away I noticed the scales leading from the back of his head dows to his shoulders…
It's pretty well made but I don't really get the decision to have kind of a goat head with a completely hairless body. I'm not against doing things differently, in fact, I encourage making stuff that is unusual, but it just seems very off to me how the hair just abruptly ends at the neck and doesn't reappear anywhere on…
I'm interested in hearing some feedback as well I recently made a Z-up vector shader to shade moss on some rocks in UDK. I also got the idea from Virtuosic's video :P. I'm actually planning on 'potato heading' my rocks the same way you are as that's how they did it on the foliage map demo. I'm not entirely sure on the…
Ah, I brought back the woobly tiles. I will make contrast in grout. I decided to use my new bricks for the wall textures. Environment progress: The waterfall and water texture is killing me! My inspiration for the water is: http://gulienallard.free.fr/images/Screen_DM01.jpg & UDK's bio blob material. I've tried doing some…
Sick, anything cyberpunk grabs my attention right away :) I'm interested to see what gadgets you incorporate as, right now, he is just reading as a guy in street clothes with a badge. Just to echo the folds comment, nothing seems to be happening along the knees / horizontally throughout the model. It's almost as if the…
His head-dress, feathers, and tassles could of been done with about 1/12th the poly count you currently have there. With stuff like this, alpla planes are you friend. (If you'd like to know what they are just holler and I'm sure someone will explain it to you). The texture resolution is WAY too high for the amount (re:…
interesting read. Do you guys think these principles could be true for online 3D? Director with havok, flash cs3, java etc? or are those engines not powerful enough to experience benefits from good hardware? Im just thinking of all the really low poly online games out there and was wondering wether this is due to…
[ QUOTE ] I bet Jesus gets nerf'ed next patch =/ [/ QUOTE ] I heard they might take him out of the game entirely, and re-introduce him later in some sequel with Satan in it. He'll probably be replaced with this fat, jolly dude named Santa whose got this kickass chariot with some flying reindeer and elves and shit. I think…
Thats a very interesting idea, and fits TF2 well. The link on image3 has a problem -- there is extra stuff trailing that needs to be nipped off of the URL. Not important but; in the first inline image, the barrel of the gun on the left isn't reading as round. The other guns look great so I imagine it'd only be an issue if…