You better apply now for citizenship as that can take decades to obtain depending on the country. Do you or your wife have a post secondary degree? That can help with at least obtaining visas. I should point out that other than weta, you may as you say have to depend on freelance there. Unless your wife has a more common…
awesome stuff as usual @Maximum-Dev ! and thanks for directing me for a solution for the lava flow. considering either your option, using something like a decal, or ripping the volcano apart as a static mesh that I'll be able to UV to fit my needs. no way I could figure out how to make it work in the shader :D keep the…
Thanks everyone for the crits and positive feedback :] Just a printscreen. I've made my shadows more purply and added a green tint to my water. I've also created a post process chain and tweeked the AO to be less harsh and to also be blue/purple. I have yet to edit my elephant or add decals to the walls and floors orrr fix…
Well, a simple solution would be to reduce the size of your volume to take in consideration the collision cylinder of your character. This way you fake the delay with the distance. If you want something more precise, try 2 trigger volumes (One in of an other and try a double check tot rigger your event). Or you can try to…
If they did the maddroids/remote controlled mech's then it would be too obvious as to what the avengers would be about. Remote control only works so well the transmission delays and all you would want ai controlled mech's and you know who that gets you. As much as i want that to be the story line, i have a hard time…
Using heightmaps to blend between the two works, but there may be a possibility that you're blending using weights instead of heightmap. Be sure to check your landscape paint layer info type is correct or in your blend node it is not set to 'LB height Blend.' It could be the variation in heightmaps between the two just so…
The colors are mostly brown in ur scene, ur ref has more variation as the guy above me said. i.e. the ceiling has another color than the wall. The inscriptions on the wall are also painted on an extra layer on top of the bricks. Atm it's just a decal stamped on those bricks. The trim between the ceiling and the wall is…
@Brian "Panda" Choi- I cut the gun in half and mirrored it. I'm afraid if I put something close to the front it will give it away and look fake. Maybe a decal of some sort... @Cglewis- Thank you very much! Are you referring to the light brown ground dirt along the base? I'll look into the blue gradient and see what I can…
Mask_Salesman: cheers buddeh ^_^ Free_Fall: all night long meng :P CodeFather: thank you very much sir Pedro Amorim: awesome! b1ll-lyness is close to godlyness, thanks sir messing with a old concept finishing up something i should've finish properly ages ago some handpoonts 1900 tris on a 512 and a really delayed crosspost
Dropping another update. Got my decal cards in and tuned up the handle and front area. I think the next step is to make the roughness of the paint appear more natural. In some areas it's super flat and in other areas it looks splotchy and stamped on. If anyone has any critique on how I can push the texture I would really…