Eric seems to be talking about getting a photo like this: This is just the first crappy artificial branch I could find on the net, but this illustrates what he's talking about with getting a good photo and creating an alpha from it. You could just take some black matte board or some other good solid color, lay your branch…
Pretty much every artist I've talked to in the games biz has told me their degree in 3d art was a ripoff, same is the case with many current students I've talked to who feel their school, despite having a few stand out amazing teachers, is ripping them off. I spent around ~$45k for a school with mostly shit teachers and…
@Gav First of thank you very much for the advice, I had some questions because I think this is a very interestingly topic. I'm currently in my second year of my game development study(a very bad one haha) But I've been practicing a lot of character work for the past year. Learned a lot of software And now I think I'm ready…
Keep in mind, I’m not talking about schools who have special staff on hand to tutor students or students being “mentored” by their profs. That’s all well and good and more power to the schools who provide it, that’s what a supportive learning environment looks like. I’m talking about industry professionals who aren’t…
I'd list the work experience. That at least shows you can hold on to a job. Once you had at least one longer lasting 3D job remove the older jobs. Unless they add something to the big picture: e.g. you trained people, you supervised them, you did something managerial that hints at independence and organization skills. Many…
[ame] http://www.youtube.com/watch?v=RUJqYt9Um3s[/ame] That's me crying at my polycount acceptance speech. :D Gotta love it... hang around PC for a while... talk some smack... get a jerb. Oh yeah, I left out: Make some tv reference avatars that confuse the hell out of people. :) Seriously though, thanks for all the support…
Hello again :) @harricool Thanks for your suggestion for showing more of the process and references. Actually I just start this from my very very rough sketch at first I intend to make something up for a base mesh comp. on GA (gameArtisans) But, in the end I change my mind about it and continue make it into my personal…
I can only answer some of these questions since I don't do character work. I can give you some high level career advice but obviously take that with a grain of salt and pepper. So really when talking about next-gen they're talking about better rendering technology. Definitely read up some Physically Based Rendering, its…
Yeah, I think the first thing is to talk to someone to really define if it is an addiction or not. I know most campuses that offer game dev majors take this pretty seriously (or atleast mine did), but since you are home, you might want to initially reach out and make sure that this is either a real addiction, or just a…
I'll be there at some point (still not sure when) And I'll probably be working the Cryptic booth for some of that. Stop by and say hey if you're around. As for getting a job there. . . I tried 3 years in a row to no avail. I'll restate some of the already stated. Bring a printed Portfolio. 5 Smokin' pieces are better than…