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Re: Zero Point Energy Field Manipulator ( WIP )
Reply by
Burpee
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Sep 2015
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3D Art Showcase & Critiques
Hello, here's a little update with a quick keyshot render, still missing some part. And UV mapping done !
2 results
Re: DARKOUT game announced!
Reply by
Skiffy
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May 2012
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3D Art Showcase & Critiques
Hello everyone, Just thought I would post some images of items and monsters from the game. enjoy!
5 results
Re: ZBrush nanomesh to game assets
Reply by
rondinellimorais
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May 2017
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3D Art Showcase & Critiques
Hello everyone, can anyone help me? How do I bake normal map if the nanomesh object?
2 results
Re: Magic Storm looking for artists for TombClimber II
Reply by
firlefanz
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Oct 2011
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Collaboration & Unpaid Work
Hello, We are still looking for an additional 3D artist. If anybody is interested, please let me know! Thanks :-)
3 results
Re: Indie Game Dev Thread: Celestial Cleave
Reply by
BrendonIsaiahBengtson
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Jan 2015
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3D Art Showcase & Critiques
Hello boys and girls. I'm getting close to finishing the hi res model for The Archangel. Feedback is always welcome.
3 results
Re: Company job boards and websites
Reply by
Wargaming
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Oct 2017
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Full time/Part time work
Hello! Wargaming is hiring for 19 offices around the globe. All our vacancies: http://wargaming.com/en/careers/
4 results
Re: UE4 Light Object Symbol Not Showing in Viewport
Reply by
DefoNotMike
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May 2018
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Unreal Engine
Hello Obscura, Thank you so much for your help, you're a life saver. Have a good one!
2 results
Re: Michael Milette's Portfolio
Reply by
michaelmilette
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Jun 2012
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3D Art Showcase & Critiques
Hello fellow Polycounters here is my rickshaw low poly with texture sheet that is loading into my scene. Cheers
2 results
Re: [Riot Art Contest] - Heimerdinger
Reply by
Fiketor
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Dec 2014
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Contests & Challenges Archives
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Riot Art Contest
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Riot Art Contest - Illustration
hello, So I think i'm on the end line for this wip. Maybe i'll put some details on the street.
Re: Quixel Suite 2 is OUT NOW! (Current version: 2.3.2)
Reply by
artizan
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Jan 2016
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Quixel Megascans
hello, I am thinking about texturing a high-poly mesh, do I need to unwrap it first?
5 results
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