I think it's important to plan out your colours a bit. You're straying pretty far from the concept atm. I know its tempting to just make the grass green, but it would help the house pop more if you matched the yellow-brown of the concept. The house has a lot of red/purple/blue, which is a really nice colour scheme. Your…
Well, to start with the obvious you need to adjust the colour for the different sections/materials (unless this is supposed to be stone, or part of a statue). The blade looks good, but then the hilt, grip and pommel all being the same colour gets kind of boring for a fantasy looking weapon like this. I'm sure it would only…
Lachtan – To expand on what rsanti1964 said, one of the main reasons is all the other rips we get out of the high that go into making the texture what it is. Even if we don’t end up using the normal or it gets cut, we still get a highlight, cavity, and baked lighting pass out of it. Not mention a few other little tricks…
Sure. I really like how you explored poses and form in the black n white thumbs, but then you kinda went for the most boring one :/ . I do see why you did it, its the best one to show of the design, but there are some rally nice dynamic poses in the thumbs that would have been really cool to see rendered out. also your…
Thanks! Yea I started to change the color for the green elements to be slightly more brown based on a few reference images that I am using for texturing examples. I realized that a lot of the reference images I had were airsoft guns haha :P So I felt their color was too "cartoony" and clean compared to the reference pics I…
Well, I'll say this: there's a reason you don't see them as much in games. The needles/leaves of a conifer are hard as crap to get looking right without things feeling reeeealy noisy---and throwing snow into the problems even more complex. Here's some a pal of mine made for Project Cop:…
@gavinli Thanks for the reply! Sorry it took so long but I've had other work to do :( The style I'm going for is something more realistic. I'm trying to go for it, but things may just look a bit cartoony due to me just not knowing much about blending colours and such hahah. Since I was working on one layer, I had trouble…
It's not so much about how it looks aesthetically, but what it says to someone who is evaluating your work. Things like extra edges, inefficient texturing, or uneven pixel density indicate a lack of experience. Like you said, when you went into it you didn't quite know what you were getting into, and future projects will…
Thank you :) Heres a few that have caught my interest.. I want to make something that can be viewed first person, so not an isometric or mobile game type environment. Most of these are Final Fantasy 9 backgrounds and wonder if I could translate them into first person 3D... a) Final Fantasy 9 Background (not technically…
looking cool man, but I agree with you its not there yet. This too has a cartoony look to it, and I think it probably is because you have proportions of certain things slightly off. It's really hard to put my finger on it without having your specific reference and a high resolution comparison, but one area I think that…