Ok I ended up doing this: I have used the base mask withthe X crossings and Duplicated the base mesh , then I deleted all the directions in one side on one mesh and the opposite on the other mesh , then I used those to extract a thickness of 0.15 and smoothed the result , then I so have two overlapping stripsand I moved…
Yes, you can texture huge objects, and not use 4096 textures. http://polycount.com/discussion/177126/usr-colossus-fractured-space-finished http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1
It's more or less based on budget. No point going for a $1000 GPU if you can only afford a $500 computer, for example. Generally speaking though, more VRAM, CUDA Cores is better for rendering*. How much, you need to look for benchmarks used online. There's a thread on Polycount with more information of buildings rigs…
getting this error when trying to install to maya source StyxInstallShelf; installShelf(); // Warning: string $parentPopupMenu = `popupMenu`; // // Warning: "C:/Users/Sunray/Documents/maya/2017/scripts/StyxInstallShelf.mel" line 8.38 : Redeclaration of variable "$parentPopupMenu" shadows previous declaration at line 4.…
so we dont actually have to use the concept art which wins? Deadlines The concept art challenges begin on Monday 17th September 2018 and the entry deadlines are Monday 15th October 2018. The production challenges will begin on Monday 15th October 2018 and the entry deadlines will be Monday 3rd December 2018. so will the…
I was just going to point you to our wiki. But it looks like you have a core hurdle to overcome first, which is you need to learn how to become a self-starter. Otherwise you will keep failing, unfortunately. http://polycount.com/discussion/171153/the-death-of-curiosity http://wiki.polycount.com/wiki/Game_Industry#Education…
Hey Folks I've took a short break from this project over the past few weeks as the work hours have been getting more intense, additionally I've been giving more attention to my 'Brink' inspired bust to get it complete : http://polycount.com/discussion/177154/brink-style-character-bust#latest I revisited my reference for…
If your having trouble you could use the technique used is this post from Zbrush Central,http://www.zbrushcentral.com/showthread.php?178308&p=1023635&viewfull=1#post1023635. To manage all the super high poly objects, he created them in separate scenes after blocking them out. Then used Decimation Master once they were…
Nice release! Seems that modo will be very competitive in game dev (at last!) prices: modo 801 is 1495, 901 will be 1795 if you buy 801 now, you get 901 for free. Upgrade from 801(or earlier) to 901 is 495$..
RAWTalent - Thanks man! I hope it helps on your handpainted textures journey! That was one of my first attempts at it and I found it to be really difficult! Lonewolf - Hell yeah man! That means a lot coming from you. I am always drooling over your hard surface. And I really dig the new site ;) Piesandbombs - Thanks man…