Zwebbie - you really should have included the original 1998 version from Unreal, just to show the biggest jump. :D (Unreal) http://liandri.beyondunreal.com/w/images/Deck16In-EditorScreenshot.png (Unreal Tournament) http://liandri.beyondunreal.com/w/images/Deck16II-Screenshot.jpg (UT2k4)…
Any tips on how I can get rid of this crease? I'm using the latest version of Maya! The above screenshot is a smooth preview, and the bottom ones show my current topology (left is w/ smooth preview, right is w/o)
modo Photoshop w/ nVidia plugin, qSave actions and normal map combine action zBrush IrfanView 3DS Max w/ ShaderFX, TurboUnwrap and TexTools Notepad2 or Textpad Opera
skamberin....it's naughty dog....it's gonna be handheld/script. i want it to be free roam too. but it's not gonna happen w/this dev. they have too much dialed in w/their experience. shame kinda.
Set the W axis to zero, and see if that fixes it. http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-C65A1B09-3670-4E7E-BCFC-13E10C831817 You can use the UV/VW/UW dropdown (top right) to see W. Then select all verts. Then use the Absolute Type In (bottom left) to set W to zero.