It seems the main problem is inconsistent "Primary" input . Many material nodes have diffuse as primary and since you don't use it usually in metallic workflow the nodes totally stop to transfer scale factor properly . Still nodes like "base material" that I use a lot actually don't let you use diffuse color input at all…
Hello, My name is Richard Goodmon and I am a 3D Generalist and Animator with six years experience in the game industry. I enjoy stylized animation and would love to help bring your characters to life. I am proficient in Maya and Blender for modeling, rigging and animating. As well as Photoshop, After Effects and Unreal…
well first i have a funny model. its a nazi doll grenade. Its almost done, and when it is it'll rock. Im gonna get it into medal of honor soon. Im think i had bad distribution, but its ok, the legs and arms could use some work, but im trying to get this done asap. the second thing is a jedi knight…
Well i started my first scene.The story behind it is it is an old barn that was used by a German tank crew in World War II to repair their Panther tank. The scene takes place about 40 years later after World War II as an abandoned barn found with WWII relics inside of the Germans. I have worked on this for a few hours and…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
I am a young artist who is proficient in character design and painting I work digitally and my art style is very fluid and can change to match your request No NSFW/ Hyper-realism Contact me for commission pricing and info Contact: sosogroves@gmail.com
Hi, I'm looking for character work (modeling,texturing) in freelance. my portfolio : http://a.fredenucci.free.fr/freelance/Portfolio.pdf Primary Software used: 3ds Max Zbrush Adobe Photoshop Unreal Editor 3 Source Engine Cry engine 2 Contact : a.fredenucci@free.fr Thank you !
I've previously worked at Remedy Entertainment on Crossfire 2's story mode in 2016 and briefly on Quantum Break. I'm looking for character artist or game artist positions. Here's a link to my ArtStation: https://www.artstation.com/artwork/qKXaD Link to my LinkedIn: linkedin.com/in/akoivisto
Building zones inside of max means I need to work with large multisubs - usually 40-50 material IDs - does anyone have scripts or tips to make this a little less of a headache? I personally make extensive use of the Neil Blevins' CollapseSubObjectMaterial script and the Autorenamer script.
Hey, im looking for any work related to 3D modelling. I specialize in characters and organic modelling but am comfortable with almost anything. Send an email to joenobleart@gmail.com or send a message through my website to contact me! Portfolio: https://joenoble.carbonmade.com/ Email: joenobleart@gmail.com Thanks