22k triangles is very heavy for a prop like a dining chair. You should be able to get this under 2k triangles at most for the game-resolution mesh. (See the geometry data at bottom right on your screen.) Also, use tools like Loop Cut & Slide, Bridge Edge Loops, and Merge Vertices to manually unify the wood's geometry into…
yep, looks like an issue with the smoothless mesh - for the bake maybe smooth the whole thing a lot, otherwise you're going to get that because the polys are getting above and around each other in a jagged way. smooth mesh bake again copy baked parts from resulting smoothed bake onto unsmoothed bake done Or at the very…
It depends of what you want to do with it. Generally speaking, you don't want to triangulate a model that wasn't. Now, the model shouldn't be "faceted" when you apply a smoothing group. What are your obj import options ? Maybe all faces have been exploded at export ? Select a face and move it to see if all faces are…
Since your images are one large image with all the thumbnails, I suggest you swap out the pop-up viewer and have it load the image source(like when you right click > open in new tab) or break them up into individual images and still use the pop-up viewer. Like AzzaMat said, it took my awhile to realize you scroll…
The torso looks very short vertically in comparison to his head. Including the head, it should be around 4 heads tall for an ideal figure, and yours look like its about 3 heads. Additionally the lower limbs should also be around the same said length as the torso. I really like the arms and the head you've got. With…
Nice work so far. The concept's perspective construction checks out but s A-N-P has pointed out, your camera field of view is far wider than in the concept making it difficult to compare he spatial size. If you place your camera at eye-height and dead straight horizontally (to get vertical uprights) you should be able to…
Everything has fresnel! "It was theoretically predicted that Vertically Aligned carbon NanoTube Array (VANTA) coatings should have an extremely low index of refraction implying Fresnel reflection from such materials will be low. The combination of low Fresnel reflection with the strongly-absorbing behaviour of a…
Hey Andy, I just downloaded the demo. Any plans to add a command-line mode? It'd be great to be able to batch process maps. For example I'm rendering architectural cubemap viewpoints using 3ds Max and V-Ray, which outputs in vertical cross layout, but a client needs them as individual faces instead. AMD's cubemapgen has a…
If it was me, I would merge all the P&P forum into one or two big "What are you working on" threads. It is BY FAR the thread I'm browsing the most. It is just incredible to discover new artists and awesome art in so many different forms without any effort. It feels like the CGHub front page but in a more vertical layout.…
You should watch/read some material regarding baking, they explain all this in better detail than I could. But, without going into further detail, it's a duplicate of your lowpoly with only it's vertices moved to encompass the highpoly. Read this thread if you want to understand some of the nuances.…