Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
Hey, i want to post a new thread in the Pimping and Preview section. Been trying since yesterday. But seems like my thread is not getting posted. every time i click POST, it just redirects me to the forum page and I dont see my thread created there. Plz can anyone tell me what is wrong ? thanks Sanket a.k.a YaKKu
lol... no. Go and pay to see it then. You pretty much described the movie right there! It is fundamentally ridiculous. They clearly sat down right at the start and said "Physics? Nah. Chemistry? Nah. Basic science fact? Nah. Wayans brother? Yeah. OK, let's just make things spin around and blow up, and have sword fights in…
Hm... try opening UTPlayerController.uc (in development/src/UTGAME/classes...ithink?) and, under the very bottom there's a section called 'defaultproperties'. between the curlybrackets that follow it, try adding the line: TimeBetweenCameraBreathChanges = 9999.0 You might have to change the read-only flag on the file to…
Use a shader of your choice like a blinn or a phong shader. Add the normal map in the bump map channel setting it to tangent space normal. Place your lights, set your renderer to mental ray and render away Dont forget, for mirrowed normals you have to flip the coresponding color channels in Photoshop so that the mirrored…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
I'm working on Speed Freeks, a Warhammer mobile game. If you watch the soft-launch trailer, from 9 seconds to about 13 seconds , you can get a pretty good idea of the overall look we achieved. https://youtu.be/MEYFff3Rn6M?t=9s The lighting is not realistic and it was done to make it easier to avoid objects. But we have…
Download the marmoset trial, or get a veiwport shader for max, Max renders will hinder your work and your workflow. Until you can set up an amazing render you wont be able to see the maps working together properly where as getting it into marmoset will eliminate this problem and you can see exactly how each map is…
It's also illegal to take pics on the London Underground. We had a bit about it on the GTP website from back in 2000: [ QUOTE ] R.Gething finds out more... with the LUT. Rhmm. Although I am the talker of the group I knew this was going to be a toughy. I wasn't sure how to play this but I decided that If I lied to her we…
Hi! I've got a few issues when it comes to sending points of interest to NPCs that are located in doorways. There seems to be an issue where, as a result of blocking off the navmesh (Single door doorways are too narrow for the regular navmesh no matter what settings I use, so I'm using smart links for all doorways for…