Rock Wall Rev 01. Still WIP, comments and critique welcome! Top render has basic albedo and roughness treatment. Bottom render is more of a clay render showing height and normal.
Dragon Doodle Dragon Doodle. My goal was to render it only with ZBrush and Photoshop trying to reproduce as much as possible a realistic clay render like other rendering software... With poor results. - Artstation
Hey thanks for the comment Nuclear Angel =) I rendered in Keyshot, did two renders for each image: one with a simple light setup and another with a full environment. Then I played with the renders in photoshop.
Thanks! I baked the normals in xNormal, it seems to be the most consistent for me. These are rendered in Substance Designer with Iray. The Marmoset renders look ok, but they have a lot of render artifacts when using GI.
modeled and rendered in Max/Mental Ray modeled and rendered in Max/Mental Ray modeled and rendered in Max/Mental Ray D: Hi there, instant sub. :D Waiting to see more artz:poly142:
Hello! Here are 4K renders of Nostromo in three color schemes. Clean render, daytime, nighttime. These renders are free to use. keyframe.ru/emelnikov_ftp/USCSS_Nostromo_MessDeck_CleanRenders_4K.rar keyframe.ru/emelnikov_ftp/USCSS_Nostromo_MessDeck_DayColor_4K.rar…
Blender can use CUDA for rendering (and also OptiX for denoising renders, which requires RTX hardware), so as far as I know nVidia is the best choice for render speeds in that app currently.
If you're going to render your Blender scene to video you can use the Freestyle engine with the Cycles or Blender-Internal renderers, to generate contours: http://www.blender.org/manual/render/freestyle/introduction.html
You'll want to render fur in the program it's made in. High-res fur is not meant to be exported. To render fur properly you need some tight integration between the fur generator and the fur renderer.
Guys i need help . I encountered rendering problem . Final rendering ( right ) and preview rendering ( left ) has different lighting ( final looks shitty ) . Any 1 know the problem ?