Hay guise! Gosh I'm so nervous, first real post and all :poly115: I made this back in April/May while applying for a school I really wanted to go to, but sadly I didn't get in this year so I'll have to try again next year. Maybe it had something to do with there being over 500 applicants for 30 positions and I had zero…
I just finished my entry for the Beneath the Waves challenge on artstation, first time entering any kind of art community challenge, had a lot of fun doing it and I'm already itching to do more! I wonder if it's too late to join the artwar challenge I see everyone posting about :tongue: The concept was done by Hans Krill…
almighty_gir: I studied a bit of classical greek art. Some general fun info. Aphrodite of Knidos was considered to be the first classical female statue to be viewed in public ( a lot of men had odd urges after that, and weekly cleaning to an eventual take down of the statue was needed ;) ) After that the Hellenistic period…
Changes since last time: - Updated the table and chair meshes and did some vertex painting - Updated the stone tile texture you see by the door, and all wood textures - Added a lighter wood color for contrast on the railing - Updated materials for the bar - Added the rugs with placeholder textures to help with color…
This was one of the most ambitious pieces I've worked on as a 3D artist, and I had an awesome time working on it. My favorite part about this project was doing the trim sheets and tiling textures, and it was so much fun to watch it all come together into a finished piece that I probably never thought I could make a couple…
Hey repete, long time lurker - but just wanted to say that I appreciate very much all of the time and effort you've put into Core UI. I've been a long time modo user and not surprisingly..lurk more on these forums and luxology alike. Truth be told I was about to convert entirely back to Maya as I use it most for work, and…
Much better HP renders, but lets push it further :) >Your digger should have some shadow contact w/ the ground. Right now it seems its kinda of floating-ish >Like your shadows should look something like this - now this is going above and beyond >The digger HP model has a minor pinch on the top left window area - fix it…
Interesting, I had to redo a head for better details (yesterday) and totally replaced the head with an entirely new mesh with better loops and just attached at my cut off point (The neck) and seemed to project the details right back on. Guess it is one of those hit or miss things(thank god for me a hit), damn I'll keep an…
Thx Coppero, Update on the small door, redone wood based on smart material used on the barrier (.. which itself was imported from the 1st pass on the door :) ) Painter works nicely as advertised on these 2 things.. you can make smart mats and procedural weathering for 1 asset then carry that on for future models easily ,…
Nice, thanks for the replies. I like the ideas. I should reiterate that I'm not done, though when I was just going through it to optimize geometry, I did realize I had just included that I was almost done with modeling when obviously I wasn't, and what I posted was just a blockout thrown together to start people looking at…