This just happened to me, and I actually figured out a work around for when this happens, so you at least don't have to start over from scratch. If you are using placing/shape guides. You can create a blank description in the same file, then convert the guides from your groom to curves in the utilities panel. This will at…
It's definitely interesting for sure. Looking at it again, attempting what you describe with 3.1 leads to a result similar to what you are getting : a bake capturing the smooth profile of the normals from the multires high, but arranged according to the geometry of the low. But this happens only if "bake from multires" is…
When you look at this scene you created does it feel - used ? or lived in by people, employee's, customers? the usual things like napkin stands that are usually present menu's + do not seem to be present, i know this stuff takes a long time, this is why many mention that references guides and collecting and or studying…
I think artists will have to worry more about tech, the more "real" things get. Example: physically based shaders (we see them in UE4 and PS4 launch titles). In the past you could just tweak stuff until the little artist inside you was happy, without having to understand anything about real world lighting physics. Now if…
I quickly tried this. Not entirely sure how to select faces, need to look around the documentation abit, i tried polyInfo but the results where wierd.. anyway import maya.cmds as cmds#get the skin cluster and the jointselection = cmds.ls(sl=True, fl=True)jointSelection = cmds.ls(sl=True,type = "joint")#we need the shape…
we are not employed by valve. nobody forced us to make skins for the workshop. Nobody gave us a guarantee that we will earn money. If you want to get a fair, constant wage for your artwork, try getting an actual job. The Workshop has always been a competition, not a job. I make skins, because I really enjoy it. Getting a…
welcome to Polycount. You're on the right track with lighting. Try and look into getting that floor glossy and reflective, as that's the biggest thing I see missing from the concept. Also, get some chairs/sofas in those back rooms behind the curtains. I'd also say you cold give more geo to your props. The hanging lights…
WARNING!!!!!!!!! Some comic speculation taking place below. WARNING!!!!!!!!! True and I have a sneaking suspicion that Terminus is Hilltop and it spawns Sanctuary after the group gets back together and spends some time there. I bet the people out there leaving maps/markers and placing signs "Sanctuary those who arrive,…
fozi: Thanks for clearing that up for me and continuing to work on NSpace :) I bet I'm not the only one looking forward to getting some perfect tangent space maps into UDK. kenpimentel: Thank you for looking into this issue. cw & EricChadwick: Looks like you guys did a great job getting some attention onto this issue,…
You shouldn't get any seam whether with handplane or without except if the uvs are mirrored. "And are the seams on the second version what one should expect getting?" No, you should get gradients instead, but it wouldn't really be noticeable on this model, because of the shape and because it has enough geo. How the model…