How are you able to create new animations for the character model... For example say if a human model has ONLY -walkforward.md5anima -walkbackward.md5anima Do you just add a new animation such as (walksidewaysright.md5anima) and change it the same text in the cfg? And it will work ingame according to your cfg.... Im not…
Well the good news is that I have found out that I need the notepad++ to use the notepad (yes really! I am that stupid). The some-what bad news is that I found out that Source SDK comes with scripts that allow Maya to import and export SMD files, which is good, however as I mention earlier I am as dumb as a brick and I…
So took a looksee at what Maya does when double clicking an edge and this is what I got select -r pCube1.e[16] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab"); statusLineUpdateInputField; select -add pCube1.e[14] pCube1.e[16] pCube1.e[18:19] ; autoUpdateAttrEd; updateAnimLayerEditor("AnimLayerTab");…
I remember this happened during my internship at a game company... They got fined because programmers installed a trial version of Autodesk Viz to test/make some minor changes, so assets didnt have to go back and forth between artists and coders x times. The fine was pretty high, but I cant remember the exact amount(in the…
Well it didn't work for me. I used driver cleaner to flush out any remnants of previous Ati drivers and then installed fresh 8.3 drivers that were mobility modified, only this time through the device manager using the .inf file in the ATI support folder. I tried the hotfix (which I also mobility modded) and I'm still…
http://drawlogic.com/2007/04/21/how-to-setup-an-orthographic-camera-in-3dsmax9/ aside from the orthographic projection setup (many people prefer 30° or 45° rotationX setups) the rest could be done using maxscript or simply by defining 1 scene setup and then merge or xRef each object/ animation to that scene. once rendered…
there is no need to export anything in mudbox. if you have multiple layers flatten them and that is all. a new combined file is automatically generated. if you don't use layers you don't even need to do this. your textures are saved as you paint in a folder called "your file name"_files. All you need to do is pick the…
That's a good one. Dutifully squirrelled away in my whitepapers folder. Though he discusses general modeling principles and color theory rather than specific real-time 3D techniques. Well presented nonetheless. I wonder if anyone who is in school these days (MoP?) could comment on whether they're teaching the nuts and…
Delete the file from the Scripts directory and restart Max. Sorry to be circumspect, but there's some good info in the help, that's where I learned all the basics like this. IIRC there's a specific help file for MAXScript. edit... oops, my bad, you said you looked in there. Max9's MXS help file has a section "MAXScript for…
Hello everyone! I'm having an issue in Ue5 where my normal map is displaying incrorrectly. It has a sort of streaky black look to it. I have opened the material (imported from ue5 bridge) and have confirmed it is only the normal map doing this. If I turn off the normal map the issue goes away - but then I have no normals…