Nevermind, I see now, its the "X" in the shading error. Yes, thats because of the lack of triangulation before baking. Make sure the meshes has the same triangulation in the engine as what was used during baking.
If melee combat was attached to your stamina, and your weapons would break after x uses then it would work well. Add in a stuck(as in has a chance to get stuck in the body) mechanic for blades and then they wouldn't be godly.
this is a quick random example. I made the center mesh x-ray to see the intersection a bit better goal is to get one connected mesh where you just have to clean up here and there a bit.
there are no gizmos when yozu turn your construction history off. your screenshot shows you turned it off. it's the icon second row mid right, with the red "x" and the clock. if you turn that on, everything will be fine ;)
Unfortunately you've run into a known issue with the installer that will detect Photoshop CC 14.x as a valid version while it is in fact not supported. You'll need Photoshop CC 2014 or newer to run the plugin. Sorry about that!
So Here's a new project, a 357 Magnum. It's about 1700 tris, and the textures are 2048 x 2048 px. Here's the lowpoly: With AO: With Normals and Specular: Wait What, I cant get the images to show...
Looking good like the new version chopped paint, and some scratches, they really made model more interesting, great work bud And yeah 2048 x 2048 is more than enough for this type of weapon.
Make sure your using the right Direct X, and maybe fiddle with the settings? I think 2009 will forever be installed in my PC... but i'm waiting to download the demo to try out the performance. Will post update.
Agreed it would be awesome to see these in some kind of scene. I would looove to see a cute little desert scene from you, like a little oasis or resort area or something x] These textures are yummay.
Would a nVidia VCA be compatibile with the GTX 1080 Ti, or are they only compatible with quadros? If yes, then getting 8 x 1080 Ti's in a VCA would be epic (although far from what I can afford)...