^Once you eliminate drivers, this. And get a hardware monitoring tool and set it to save logs, paying attention to the changes in the sensors when the issues happen. HWiNFO is a pretty complete one if I recall it correctly. I once had a brand new but defective GPU that would utterly freak out and crash my computer when…
Ok since I promised pictures I finally got the batch from my job so heres a few things first off this model is from the 3d creative magazine but I thought it would be good to show a rather decent sized poly model in the engine along with some lighting and camera work and show the frame rate with it running live as well (in…
Ok, so once I worked on the body I could move into the outfit. It was a lot of try an error. At some point I even try to put some armor on her but I ended up with the core design. The clothing was made in marvelous and quickly put into zbrush. I will attach some images from marvelous for those interested in the patterns I…
It looks like you have a lot of 'X' shaped smoothing errors. If you look close you can see this. These errors happen when you bake your normal map with your triangle orientation in one direction, and then display your model with the triangles going in other directions. To fix this, always remember to force your model to be…
Hey Craig nice to hear from you. Yeah I been working on make a folio that will hopefully land me a job need to start finishing things off soon otherwise it will never happen! Yeah the dude up for the top need load of love but dont worry he will be getting the once over soon enough. Looking forward to seeing that sketchbook…
Generally, and I agree with what peeps have said, don't go for the most expensive hardware but allow for future upgrades as necessary. Bought a Q6600 in 2007, 4 years ago, and since then have upgraded the GPU once, RAM once and it still runs games and 3D smooth enough for enjoyment. Basically £700 outlay for 4 years isn't…
Snefer: Hah you replied! Cool :) I once had a life... once long ago... But seriously I guess I bevelled him as I would a game asset/character, but didn't really think of enhancing the shapes for the bakes. Definitely some good Ideas, I'll go back and push those. BTW your two current environment threads kick ass! BARDLER:…
They did actually change flood fill so that'll be a bug I should think. If you contact Allegorithmic support directly they should be able to advise you on what exactly to do. In the meantime.. You'll be able to find the original flood fill node in the install directory where the rest of the packages are stored. They don't…
@nastobi123 Thanks man! @volaille Agree with you. I'm not sure what is causing this exactly but I believe it might be the resolution I'm taking screenshots at which is making the dither transparency noisy @leopnaranda Thanks buddy! I'll do a full breakdown for the character once I'm done :) @hectorsdors Thanks a lot dude!…
I saw the animations for this ward, some constructive criticism, I think its a good start but there are some details I've noticed. For example, on the idle animation the flags sway in opposite directions which makes it look very off and they are so subtle that they look very static from the in game view. Even in the spawn…