Roughness controls the specular highlight, right? So if you have a high roughness, do remember that will spread the highlight to ridiculous levels and appear "washed out". How rough is this material, really? It's probably actually pretty smooth, if it's worn paint and metal. If this is "paint" on "metal", there's measured…
Most of the large studios are done looking for interns, but there are plenty of opportunities out there still. Arena Net opened up there character artist internship again, which you should look into since you do characters http://ch.tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=1355. I think EA is…
The fur details (maybe leaves on NP?) are way too small and are just going to come across as noise in the game. They need to be a lot bigger. We had a similar discussion on another thread about this: http://www.polycount.com/forum/showthread.php?t=130419
1. you dont need any hard edges on this model. not every model needs to have smoothing groups. this model will actually look worse with hard edges on UV borders. 2. as mentioned above, your center verts are not merged properly and some faces require proper triangulation. you also added extra edges that are not needed for…
So here is the entire rifle with tentative bakes. So I thought it would be a good idea to compare the results to professional work, especially in regards to polycount and resulting bake quality. I thought the Farcry 3 weapons set a good standard, give or take a bit: http://www.polycount.com/forum/showthread.php?t=114622…
triangle count matters, not poly count.that 1343 poly is circa 2600 tri, what is reeeally too much.if you want optimized game, you need to care for the possible optimizations, and lowering the tricount is one of the good ways for this.zoom out to the distance where you will see this model at the game.then you can see what…
I saw this on Indiegogo too - they already have $13,000 of people's money. I didn't think highly of it then, but to kickstart it when you already have run a successful crowdfunding campaign for the exact same thing seems seriously dubious.…
If it's not too late, I'd like to take part in this thing I'm a concept artist, can also make loadingscreens and other 2d promo-stuff. http://www.polycount.com/forum/showthread.php?t=135040 - here's my thread. Haven't updated it in a while, as I've been working in collab
This is exactly what is intended to be. :) I guess I should have explained more... I will update the header in a while with a better description. It is supposed to be a heavy loader.. type mech. Just like the one in aliens. I was just referring to the inner mechanics of it. It not supposed to be a whole body.. rather just…
The problem with Modo for game dev is that it's not a replacement for Max/Maya. And $1000 for an application you are mostly going to use for modeling is a bit much. It would be a great deal if it could do everything Max and Maya does, but it doesn't. I don't might spending a few hundred for a speciality application, but I…