So what does this do exactly? Its essentially a pack of premade materials? Truthfully, most of your examples don't really WOW me. I think the sword video looks ok, but the demo level is a major turnoff. All of the materials read way too reflective, smooth to me. In order for you to be able to sell this pack...your…
Some tips for underwater scenes: Blur, Particles and lighting falloff are the things that give that sense of depth and location when underwater, and vary VASTLY depending on depth and time of day, as well as the quality of water, current and the surface (wavy or just rolling swell or choppy etc). Use these things to locate…
The negative values might just be something else, but I was getting both black and white artefacts in the resulting material. I must have forgotten to clamp something somewhere... It's a bit of both really, I want to see if I can build one for real-time use that also has a lot of other functionality. I've also heard that…
Yeah I thought you needed to be on World setting for it to work haha. Good to know that's not the case being that it'd be a pain to constantly switch. What's the surface modifier you applied? You mean the extrude being the surface modifier? It didn't even dawn on me to use the Boolean outside of the spline menu. There's a…
@arnov That's a very ambitious project to take on, something complex and long. The way the wood transitions on those chairs, it is exceptional: from painted blue to the wood grain underneath I mean, the close ups look beautiful on their own. I like that you've taken on the spirit of the environment (as well) that's so…
Depends how many edge cases you want to come up with really since there's no one answer to anything. You could probably bake the SSS to a diffuse through Arnold or something but I don't trust their baking tools, it's something you may have to custom write. Such unique tools probably don't exist because it's they're for…
I have the 27hd at home, the 2k+ resolution is great but the problem is that you have to use a pretty high resolution for your sculpting surface in zbrush otherwhise you'll feel like you're sculpting pixel art and, for me at least, it means a big performance drop when you turn up the subdivisions. The positives : the big…
Since there are lots of experienced people in this forum, I would REALLY appreciate it if somone could review my tutorial. To be honest, when I exported my model in the tutorial you can see I had an error in the engine. When I went to place my model, everything worked fine except I could not get rid of the "No Surface…
The flipping normal maps can depend on your maya version. For example in maya 8 and below if you had a model with a normal map and you inverse scaled it, you would end up with an inverted surface normal on that object. However in later version, im on version 9 this does not happen and the view port will allow you to do…
Daz is a good source.. But dude.. A Walmart starter kit is going to be shit. Go to a hobby or crafts store and look into name brands like Paasche or Badger. Depending on what he wants to do and the size, a bottom fed is good for larger surfaces, but can clog easier. A top fed can take smaller doses of paint, and wont clog…