Hey all I've just finished writing a new article / tutorial for my website, and I wanted to share it with you. Its mainly aimed at students and developers who might have lost some of their desire to improve, but hopefully everyone can find some inspiration from it. Anyway you can either view it on my website or view it…
should i get a wii or a ps3? i don't have any idea about any of them, only youtube videos. tell me what you think? i think a wii would be a cool choice, but let me know what you think please.
There is a thread in this subforum called "recently hired in AAA? show your portfolio." I believe not very long ago two or three people were hired at ubisoft as prop artist. You can see the work they had to get those jobs and if you lack the eye to distinguish if your work is as good as theirs or not, you should get…
Ok, well dont go to too much trouble, i just came back from comparing the companion's screen to a friends imac that he uses professionally and it turns out if i set all the display controls to default and just use the standard srgb profile i get closest. So that was time well wasted... The profiles i get from spyder are…
I haven't used Renderman, so I can't answer any specifics here, and I assume you're using Batch Render from the Maya interface. First, do you get any feedback or error in the script editor after the render fails? It may be helpful to locate the renderman log to see what you can learn there. Are you able to solo or disable…
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…
Heya, It's a topic I've been thinking about alot and I haven't seen it talked about much here, or maybe I've missed it. I was just wondering how you guys cope with reviewers, or the public, commenting on your art. I've been in this bubble where I only get critique from others in the industry and I take great pride in how I…
Hey guys! As you all know, using a rigid physique on a low poly character model can often cause some really bad deformation in the anterior regions of your model... I was just wondering if anyone has any tips or knows of any tutorials on dealing with this? I looked around on the net for a while and didn't find anything. I…
Hi fellas, iam new to toolbag (just bought on the sale) and thought about importing my recent model into TB.The point is it consists of 20 Udims or "Texture Sets" - >means every Object has offsettet UVs. What is the best way to import this in TB? Do i have to set each UV back to 1/1 to get the textures to work at all, or…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…