Here's a script emulating the "Target Weld" function from Max for Maya: http://www.highend3d.com/maya/downloads/mel_scripts/polygon/2194.html Might make you feel more at home. :-) Make sure to set it to a hot key for quicker access.
Tried to enter this last year but our uni doesn't support it and there's not much choice of game programmers in Staffs. We probably would have made something quite nice to look at but would have been lost on making it a functioning game. :poly116:
I'm surprised some programmer didn't make it so you couldn't have multiple functions bound to the same shortcut. It's just lazy programming, especially for something that would take less than 20 minutes including a coffee break to implement.
There can be noticeable quality differences in USB cables, mind you. I have some cheap ones that just don't work with certain devices (they're only good for charging purposes), switching them for higher quality ones restores functionality.
gota agree with steak, but i supose if you dont know wot its meant to do , its hard to design a machine ... machines are suposed to have function ... if you are following a scetch , lets see it . you may have it exactly right ..
2.48a is out with a number of bug fixes from 2.48. http://www.blender.org/download/get-blender/ Development of new features for trunk has been frozen so that existing functions can be ported over to the new core. Next stop, 2.5!
Hi! Doing a bake with the attached files in Painter, didn't reveal the issues you show in your original post. The file contains just a single door element. Maybe the issue you presented is caused by the way UVs are stacked and due to the bake settings? Did you bake with your test file as well and reproduce the issue? That…
Haha I just hope that there is some merit from my suggestion :D I have no surefire option as I haven't dabbled lately with UE4/5 but I would think there is way to pull it off :) as @Neox said some stacked lerp function might work well. I'll have a look too.
I was wondering if anyone else has had this problem: the SetSpeed command does not work in the console command or as a Kismet function. Kismet changes my player size and field of view when I tell it to, but not the player speed. I'm using the July 2012 build of UDK. Thanks!
Hi, I have doubts. I'm modeling a body, and some LODs for it. I have to make the skin of each of them manually? Maybe Save/Load skin, or SkinWrap can works, but i would like to know the better/correct/functional workflow for this. I'm using 3dsmax. Thanks