Okay so I finally got th skin shader working I think, nice update here and I will be rendering to texture hair tonight so wish me luck with the trickiest part...
th UDK have a Wireframe Mesh mode under Modes-->Show-->Advanded-->Mesh Edges The Color of Wireframe can u chance with object properties-->Wireframe Color Ingame is the key "show wireframe"
ths for ur feedback triangles :) anyways the courier must wait another week. got up to help godzy and deadman with their clockwerk knight textures and masks. here is what i got so far
hi Eric, thank you man, i found th e solution. i wanted to do a material to use multi uv space on my character. Here is the solution for those who are interested in.
don't just rotate the eyes, they are not angles to the side, but form fit around a round eye ball, although the outer edge does wrap around further, maybe put a sphere in the scene to represent th eye ball, and use that as a guide,
I think something like this would typically be done with just a normal procedural greyscale image (created in something like allegorithmic mapzone) and then in code they use it as a mask going through th levels. Kinda like photoshop's threshold adjustment.
owww sexy scooby! ok im gonna join in this is me at the pub.... and my chick and her mate my gurlys the one with the dark curly hair and im the one with th dodgy stripy shirt Jody
The females arms are too short. I dont really like th blacks in the camo.. also Everything on your model seems to have lightening information.. except for the pants...? anyway keep it up, looks nice :)
apparently the issue was caused by a plugin, and apparently there is actually no way to fix the issue, lol. anyway, found an old backup of my brushes so it turned out ok in th end :) but let this be a lesson to you all, back up your brushes!
thanks gsokol... yeh its pretty terrible lool... yeh the plan is just to stick to the trainyard and the rest of the city will come along later.... the concepts were just for the sake of trying to establish th mood but my focus will be entirely on the trainyard area