actually I jst meant the poly-painting part of it cause the seam felt unnatural, but thanks for the advice. quickly adjusted the lip shade and tweaked a few details. not a huge change but I'ma post anyways
Looking for enthusiastic senior mentors in the following subjects, please have a good microphone and stable connection. I am available during the week after 1pm EST and flexible during the weekends. -Maya/ Ue4 animator -Ue4 blueprinting message with rate and availability
Vote for your favorite level art and design of last year LEVEL-DESIGN.org is conducting a survey to determine the best level art and design of 2013 with the winners of each category recieving prizes. The survey will end on Friday, January 31st, so go over and vote!
Just started in quixel suite, ists still lacking some detail but i'll try and fix that with ndo. Right now im just experimenting with the color palette. what do you guys think?
Yeah i'm pissed off. I ordered it some days ago and the "expected date" keeps getting pushed back more and more where i ordered it ( now at the 31st, yeah right ). Lovely.
Thanks theslingshot :D Here's a simple animatic to show off a WIP ambient track created for the game. Enjoy. [ame=" https://www.youtube.com/watch?v=laCT1jWagtY"]Bort ambient OST (WIP1) - YouTube[/ame]
You are confusing the Progressive Era with the modern terminology of the use of Progressive. Its the same thing people use to demonize democrats because they used to be the party of segregation because of dixiecrats. Please stop and get with the 21st century.
Good read. The only thing I'd add is that it can be important when you post your work as well. For example, if I post something to Artstation at 11pm PST, most of the East Coast + Europe is sleeping.
Thanks for that link, i use the first image to model from, i will bevel the edges on the frame but i think it looks like on some images that ist like a square one with rounded edges, this is one of the refrences.
Lerp between the background color and the blended value, in which case T is opacity Lerp [A] <- Whatever you have in Dst in the blend node <- The result of the blend node [T] <- Opacity (Could be a slider, value, etc.)