i'm trying to figure out what is going on with my scene. i'm getting a blue tint to my character as i turn up the subdermis scatter value. there is no subdermis map plugged in either. is this how it is supposed to function? the images on the left have a subdermis value of 0, while the ones on the right have a value of 1,…
I really, REALLY recommend the MegamanZero one. Regardless how much I love classic and X, the design sense in the Zero is simply off the charts. The games themselves feel much more bland and empty, but the character designs in the book are simply amazing. Simple and chunky, just the way it should always be!!!…
184k tris and 8 materials (4 hull materials, 4 decal materials). All the texture inputs (aside from the manufacturer decals) are greyscale, tinted in the engine with 3 tints per material (masked via pure R, G and B vertex colour). Looking at a 2048 normal map, a 2048 multimap (diffuse-roughness-dirtmap-transparency) and…
Most mobile games avoid dynamic shadowing altogether as being too expensive. Blob shadows instead (alpha blended decals). @RyanB has been posting some great optimization tips in the Unity section. For example: http://polycount.com/discussion/182384/lighting-for-mobile-in-unity-optimization
Hey Kodde, Havent tested this yet, but was just wondering how things work in relation to dielectric vs conducting materials. Dielectric Materials always have a white specular while conducting have coloured speculars. It looks ok in the various materials examples, but since the highlights on the metals are so bright, they…
What a sweet references Criminals of 1871-1873 http://www.flickr.com/photos/twm_news/sets/72157625464218629/page1/ http://www.flickr.com/photos/twm_news/sets/72157625464218629/page2/ God Save the Queen!
Getting some mood boards down of the elements I want to include in my model. I'm theming my Nautilus on Divers from the 1800s, with a few twists and a ton of artistic licence. I'm taking influence from 1800s divers, intricate scroll engraving, spacemarine Bionics, The Lego Movies 'Metal Beard' Character, as well as the…
I ended up finishing this piece, but I didn't use the bakes from Handplane Baker to do it, so I decided to post the final images in another thread. http://polycount.com/discussion/183127/stanley-no-43-handplane-from-the-handplane-baker-contest I'm still looking forward to the final release of the baker though!
yeah this things gonna have some nice engraving and get the general ndo2 treatment. the sight thing had occurred to me but its all about looks and details rather than practicality. those are two triggers, the outer is a cocking trigger (a fashionable feature circa 1870) and the worm gear is going to act as a barrel…
So this project ended up taking a complete 180. Super unfortunate that I couldn't go ahead with the cooler early concepts but they were ended up being too complex for the timeframe I had to work with. This is what I've actually ended up with! [ame]www.youtube.com/watch?v=7TJyRuBtXJ8[/ame]…