I haven't worked with mip mapping that much tbh. But assume your model is not going to be in a game where people are free to zoom in and zoom out in, then mipmapping could be a bigger issue. This is an art project, so you have the control of the camera and take all the beauty shots by yourself so no textures will be…
Is that the settings in your control panel, or in wacom settings? The sensitivity curve didn't help, but I turned off the double click on my pen button just now to test that out. It seems however it is dependent on what zoom level I'm at. If im close and zoomed in it doesn't seem to happen as often. puzzles me. Thanks for…
Two things I can think of; 1) is it just displaying it in the viewport incorrectly, because they're so close and you're zoomed out? Does it get better if you zoom in on a section or does it go away if you render a still shot? 2) Can you break the two pieces off in Zbrush (preferably around UV seams?) then export them as…
Hey guys. Thanks for the feedback. I can tell the tires are really bothering people, so I'll go take another crack at them :D I'm still trying to get the shadows in Marmoset to work. It seems like when I zoom in on the model, the shadows look great, but when I zoom out to view the whole thing the shadows break up and get…
Looks to be a memory issue given the out of memory exception. right now the system is setup to manage the textures. Going to try and see if handling that myself improves things. Default zoom on the camera is actually 5. When a model is loaded the camera gets zoomed out to try and fit the model on screen. right now the clip…
Virtually everything you say here is specific to how you construct the lowpoly, and has nothing to do with highpoly construction. If the floated object like sebas posted shows no seams in the viewport, it isn't going to show any seams in the bake. If you split the lowpoly there as well, you'll get seams, but you'll get the…
As Neo_God said - the key is observation and practice, and lots of both. I don't see how sculpting "smaller shapes" can be any different to sculpting "big shapes"... zoom in? They're just shapes, the size is irrelevant. I don't think there's such a thing as "detail sculpting", it's a matter of scope and focus. There's just…
damn, those shader settings look daunting!! The bigger of the two matcaps you shared also crashed for me when zooming. I was able to fix it by clearing out the surface bump texture in S3 and also set the CanvasBump scale to 1 just for good measure...it didn't look like there was any noticeable difference in the visual…
Yeah, that’s about the right idea. You want those secondary
forms to serve some sort of purpose whether it be as a function of anatomy or just
something there to add to the visual design- It’s all there to support those
bigger shapes. Maybe what might help in your specific case with the torso
is to take a closer look at…
Wacom tablet for everything and I've never looked back. Hotkey's take care of middle mouse button (it was zoom in Max, now I just use a key for the zoom function and drag the pan - which feels way better and is more accurate). If you have duel monitors you can switch to your other screen with a click of a button (or find…