To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Welcome to Polycount! This is a sweet design, it's nice to see non-conventional mechanical designs like this. The biggest thing for me is how difficult it is to get a "read" on the shapes. I think this happens because the materials are all very similar across the whole asset, so it's difficult for the eye to parse what the…
Hey all, First post here. I'm working on a redesign of the Curiosity Shop from LoZ: Majora's Mask. I created everything depicted using Maya, Zbrush, Quixel, xNormal and Photoshop and rendered it realtime out of UE4. [ame=" https://www.youtube.com/watch?v=nuipfCPkjeI"][UE4] Zelda Curiosity Shop Reimagined - YouTube[/ame]…
looks nice but I'm not as impressed with it as the rest of you. it's taking an existing concept and evolving it a step further. I agree with one the comments on the linked video. whoever was playing knew the level layout. playing through a level the first time would involve stopping every few seconds to rotate the view…
Maybe just rename the blog as sketchbook, they're essentially the same thing. Most people use their blogs as either an advertising portion of their artstation for extended posts or as a wip book any way. Or just reinforce that thinking some other way. The only way it would be enforced however is if they actually took down…
In my experience the easiest and quickest way to do this is by going outside at a cloudy day and took 10-20 hires pictures for photogrammetry, enough for say 20 mil poly surface reconstruction in Reality Capture. Those brick walls are everywhere. Literally a few steps outside. Substance Designer is not especially great for…
I like scoobys the most, but i would break up the big picture into 4 and add in search some where at the top. In the links section id put modding links to all the diffrent companys how to import a model in to their game pages. That way PC becomes more of a hub for modding so that we become more of a one stop shopping for…
stop thinking and start doing. Like others have said, just pick a concept that speaks to you from the thousands of badass concept art posts on artstation and start executing. stop watching tutorials, looking for the silver bullet that is going to take you from a struggling beginner to a AAA level artist over night. If you…
Step 1. Stop thinking too much. Save your file with a new name. Then come up with an idea, and just try it. There is nothing to lose. Okay, so here is the sign. Step 2. We need that corner to bend. So lets put an edge there and bend it. In Maya I use a tool called multi-cut. In blender, if you don't know what tool to use,…