How does the polypainting feel vs 3dcoat? Are there significant advantages to doing it in Zbrush? I ask because I do painting on my low polys in Modo, so I'm wondering if polypainting in Zbrush is any better. Also, Mokkin looks fantastic in-game.
That's just polypaint. You probably have the alternate button enabled (Color: Alternate), which means if you hold alt it will also use the secondary polypaint color (in this case, black). Turn off RGB, or switch off alternate, or set both colors to white.
Yep, make sure to change the Albedo module from Albedo Map to Vertex Map, this will give you an option to load vertex color/polypaint data for the diffuse. Make sure to check SRGB for Polypaint data. You can load vertex color data into the occlusion slot too.
Yep you're right, just getting confused. Only problem is that tutorial is from an older zbrush where you can click on col>txr to throw the polypaint onto a texture map. In zbrush3.5 I use 'new from polypaint' in texture menu but there is no option to export it as a PSD?
I use zbrush polypaint for painting skin for my low poly game character .. I just wanna ask how could I get a specular map inside zbrush or by using the diffuse map ? I heard they used zbrush polypaint for making farcry 4 and assassin's creed black flag skin.
I would like to share my new 3d concept work. Sculpted in Zbrush and Textured using ZBrush polypaint and Substance painter. Zbrush HighPoly Zbrush polypaint used as base on Substance painter. TurnTable: https://youtu.be/PKCP6E21Tv8 https://youtu.be/GCSHXJ9H5rA Iniyan Associate Art Lead Lakshya Digital
Hi. I'm making game character in zbrush and for now, every part is a different polypainted subtool with their own material. To make low poly I want to merge parts like body, boots, coat etc. into one mesh. I can project the polypaint but not materials. Is there any way to do this?
You could paint on the highpoly in ZBrush, export that as a OBJ with included polypaint(vertex colors?). Then use xNormal's "Bake highpoly's vertex colors" feature. I've had some quite successful results with this when generating curvature data. Not from ZBrush's polypaint though. Might be worth looking into.
try this ...unwrap the head with uv master...polypaint the stroke ...polypaint to Texture and export to photoshop ...cleanup in photoshop... back to zbrush applied to the head...mask by intensity...and inflate in smal steps (max 1or 2). or try the 2nd brush here - MAH CUT Mech B - it is really really good: hope it helps...…
If I understand your problem correctly, you're trying to apply a material to a tool that has a texture but are not able to? Textures store their own materials independently of polypainting, so if that is your problem make sure you are using Tool: Texture Map: Fill Mat rather than the polypaint method of Color: Fill Object.