I am looking for another artist to add to my contacts, for freelance work. Experience in low poly and hand painted textures required. Task is to model 3D monsters for a rpg game (iOS/Android). You'll be paid per pack of models. Each pack will contain 5 monsters (I only require a static mesh plus a diffuse texture per…
That monster looks pretty nice, but whats up with the little scraps protecting his junk? I mean honestly, one gripe I've always had with horror games and monsters in general is that they will always be completley naked except for that part... If a monster is going around ripping people to shreds, I highly doubt he will…
There once was a town on Bridgewater Bay, where a young man lived. This young man was a recluse, and never looked further than the surface of the people who lived in the town. He would go about his day, and people would let him, for everyone knew this young man was cruel. He was selfish, and never went out of his way for…
I understand Substance Painter creates texture sets automatically for each Material ID in my .fbx file. But my use case is that I have a single model, say it's a monster, and I need to paint different varieties of textures on it (e.g. fire-type monster and ice-type monster). So far I create a different Painter project for…
Add some refboard: Dont wanna make the look to steampunk or dark. Ill try to make them more casual and bright Idea to make Cait as Monster Catcher and Graves as Brutal power that kills that monsters: Caitlyn catch the dark creatures with some spirit traps, and Graves take them and use some as weapon. Janna will be creature…
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…
Holy crap, laugh it up!! I have so much horrible old shit I could fill an entire thread with it!! This is literally a snippet of stuff through my progression, I'm that unlucky kind of artist that has to make a tonne of shit to get better... (sorry about the crudeness of how haphazardly these are thrown together) Then i…
Thanks for the feedback! @Wasteland Melody I see what you mean about the water being too flat, I'll try some sloping and some waves as well to show how its's being pulled down. Also show the affect on the floating assets more. @FreneticPoniesThe tentacles are from a sea monster, The farther tentacles were supposed to be…
Hi! My name is Jorge Guillen, I have been working as music producer for the last 8 years as well as a sound designer for the last 2 years mainly for video games but also for intro-outro logos, motion graphics, trailers and movies. My style is very versatile and I strive to achieve quality sounds that match the style your…
Fantastic work! Curious about the sale of Phoenix labs to Forte, critical path games should attempt to buy back the ip from Forte or any possibility for asset buyback. A good article on that saga, https://www.gamedeveloper.com/business/what-happens-when-a-secretive-blockchain-company-buys-your-game-studio This is more of a…