This is a hard questions to answer. Different studios have different pipelines and tools. For example, are you doing the character from complete scratch? are you using marvelous designer? head scans? All of these weigh in heavily and can drastically affect timeframes. I just finished up a human male character that I got 10…
I'm pretty confident that realistic clothes in games and movies are made with marvelous designer or any cloth software with physical simulation. Your photogrammetry mesh won't be directly usable. You'd have to model/sculpt over it with a clean topology. And that's a lot of work for probably not a great result. Also it will…
Like already mentioned, hiding/unhiding would probably be easiest, but there have been a couple times where I have just nudged an area apart so that it can be worked on easily, and then you can nudge it back after. You can use morph targets in zbrush, or blendshapes in maya as well to get back to where you started more…
This month I have been developing the main bulk of my scene. For the architecture and the fixtures I decided to use a RGBA / Blend mask workflow, I find it’s a better for texturing assets in situ, such as adding dirt and dust around fixtures this therefore makes it feel more grounded. I previously wrote an article about it…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
Hey there, First of all, lucky strike to everyone, and thank you to both Polycount and Valve for arranging this contest. With the 70's - 80's Sci-fi competition I've decided to look at something that's common looked at. Marvel Comics (especially iron man and the avengers), a sub sci-fi which was founded in 1939. On the…
So I've been working on a stolen sports car covered in a tarp. My friend Rob Doman (https://www.artstation.com/robertdoman) kindly let me use his awesome car model, and will be working with me on this project further to do the van. I went into marvelous designer with the car and simulated some cloth over it. However, there…
Besides the technical issues already mentioned, for clothing there is a great workflow that is perfect for when you are working with tiling patterns like this. It will put your seams where they would be in real life, assuming you construct your fabrics that way in Marvelous Designer.…
Doing stuff like that by hand in 3d can be very time consuming and hard to make it look right. In my experience anyway. If you do a quick unwrap in zbrush, preferably getting the cloth's UV to be a nice rectangle as it would be in real life, applying a displacement map and converting it to geo might save you a lot of time…
Stupifyingly bad trailer. I find it weird that Marvel's film adaptations are so varied in terms of quality. To wit: 1) Spider-Man and X-Men films. They get big effects budgets to go with big casts and generally look great - solid production values across the board, generally good acting and storytelling. 2) Blade, Hulk,…