http://s15.postimage.org/m8s0h6yd5/udk.jpg here's the direct link to the image... btw, the way you laid out the color pallets before texturing...is that your doing or was it required by your instructor? aynways, thats a neat way of approaching the texture process
I will be 100% honest with you. Looking at your past work and this pistol as well you really need to focus on the the basics. Especially the pipeline to creating a model. You want to test out an AK 47, but that is a very hard rifle to model as it has organic curves. I would start a new project and follow a correct…
Heard this on the radio the other day. [ame=" https://www.youtube.com/watch?v=dX3k_QDnzHE"]M83 'Midnight City' Official video - YouTube[/ame] I`m pretty stoked on m83 now.
I did a quick implementation of the POD's weapon system. Turret geometry is just placeholder of course ... https://www.youtube.com/watch?v=m8O140B11zU&feature=youtu.be
You have a good base atm, but there's only procedural detail. There's no actual texture there. For metal your diffuse should be darker, you should have some kind of scratched up metal in the spec with a lot of contrast, and fingerprints/smudges/oily stuff in the gloss. You can also add some subtle detail into the normal…
Looks good. Maybe a bit low poly. And it looks a bit too clean. You could also redo the specular map. Here is a good tutorial: [ame=" https://www.youtube.com/watch?v=m8oC1HsjOgk&list=PL925958D31D8D30C7&index=4&feature=plpp_video"]Weapon creation tutorial - Part 4, final (Texturing) - YouTube[/ame]
I listen to stuff that inspires me, used to be I would listen to ambient stuff because it was easier to work to, but now anything is game. -Hip-hop Aesop Rock POS EL-P Dessa Doomtree in general Cage (sometimes) other stuff M83 Cinnamon Chasers Burial and Four Tet Lana Del Ray (Yeah I know. I usually hate pop but her…