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Re: Information About Polycount & New Member Introductions
Reply by
TGT
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Feb 2015
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General Discussion
Obligatory first post! QA by profession, hardsurface Max/Zbrush game artist by trade. Hi!
6 results
Re: Ravaged Vehicle (new vehicle sample)
Reply by
Iciban
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Feb 2014
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Featured Artwork
truly a master! you are one my inspirations when it comes down to hardsurface modeing/ texturing.
Re: Moar weapons to the GOD of waepons!
Reply by
Deforges
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Sep 2017
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3D Art Showcase & Critiques
Good stuff Rav, what resources did you use to learn zbrush hardsurface stuff?
Re: Dota 2 Monthly Community 'Noob' Challenge - March 2014
Reply by
belkun
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Mar 2014
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Dota 2
Orb_Cracks is pretty much the most popular brush for cuts and stuff like that, especially for hardsurface modelling.
Re: Monthly Environment Art Challenge - July & August 2018 (55)
Reply by
HAWK12HT
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Sep 2018
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3D Art Showcase & Critiques
Lovely work everyone!! I am so digging the new hardsurface prop for challenge 56!
Re: Alien Villain (who kinda looks like an evil manatee)
Reply by
Travis C
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Nov 2016
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3D Art Showcase & Critiques
perhaps you could add in redness and some inflamation on the skin that is around the hardsurface lifesupport thingy
Re: Art Dump: Swarm Protocol
Reply by
Computron
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Jun 2013
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3D Art Showcase & Critiques
Awesome Hardsurface. Awesome all around, really.
Re: The Reference Thread
Reply by
alexdubbeat
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Oct 2011
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Stickies
HUGE amount of hardsurface refs HERE :D
Re: Max's New Remesher is INSANE!
Reply by
oglu
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Mar 2021
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Technical Talk
Looks indeed interesting for hardsurface. Is there a way to paint guides for organic stuff? Density paint? Avoid spirals?
Re: Jagged Lines in Textures - Substance Painter/Tips for Highpoly -> Lowpoly Workflow
Reply by
Alander787
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Jul 2020
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Technical Talk
Also third question, how can I speed up the retopology process? Is topogun usable for hardsurface?
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