10k polys LowPoly 300k HighPoly UV maked in UVLayout in Marmoset:(standart settings) In Substance: (standart settings) UV's: Importing OBJ version of model to Marmoset lead to crush of program. What can i do?
Man, unwrapping is one of my favourite parts of 3D...its sorta like retop can be quite mindless and peaceful - no need to think :D *especially with UVLayout*
Hi ! It's my first post here and I'd like to show you my last personal project. Blacksad from the comics of Juanjo Guarnido. For the software used : Zbrush4r7 / Maya 2014/ MarvelousDesigner4 / MarmosetToolbag2.7 / UVLayout / Photoshop CS6
I'm modelling with 3ds Max and ZBrush, and making the UVs with Headus UVLayout. How do I offset the UVs to match the texture exactly? Do I have to do it one-by-one?
are so perhaps settings? apart rotating the uvs what did you do ? because I tried diffferent uvlayouts but I did get always the same strange artefacts ...
Check out Headus UVLayout. This looks like it's all quads so you should be able to do a rectilinear relax which will give you perfect straight strap uv's.
Kept looking for this thread in the technical forum -_- Looks a lot like headus UVLayout, only more user friendly, but perhaps not quite as feature packed. Price scares me, though.
@gfelton thanks @Stavaas thanks @AXEL thanks. Here's the tools I'm using: 3DS Max, UVLayout, Photoshop, Substance Painter, and finally UE4 :) I might create a tutorial or making of at the end :)
I use obj for everything too, regardless of which app I'm using. Max, XSI, Maya, Silo, ZB, Mud, UVLayout - doesn't matter. It works so I keep using it.
FreeCommander (free) Better alternative to Windows explorer. Has built in support for .psd/.tga thumbs, dual pane layout, tabs, FTP, bookmarks and you can save "layouts". For example I have a saved several different layouts so far which does; 1: "default" layout with 2 panes directed to my 2 most used directories 2: "FTP"…