All good - as long as the DEL key behavior is not the only reason to update (there are plenty of reasons, really). Because you can definitely change that in 2.83. At any rate - whatever version you decide to update to it wouldn't hurt to go into Preferences - Keymap and look for outliner.delete as 'Name' and activate the…
I don't have maya at home, so I can't diagnose the issue directly, but I can tell you how it looks to me. I looks like your bind joint for the wrist isn't properly parented to the ik/fk wrist joints, but the fingers were successfully parented. Check your wrist bind joint to see what contraints are on it. Sorry if I missed…
Another good way at getting the object to be on the right axis and have the pivot point you want in Unity is to create an "Empty Game Object" and parent that new Game Object to the object. Use the parent as the new pivot point and rotate the child however you want it to lie against that pivot point. Pivot points are very…
you can put any expression you like into the text fields using ctrl+N so if you wanted to make the object half as far away from its parent as it is now you'd simply put it's current transform in parent space in and divide by 2 - ie 3.464563/2 it'll do more complicated stuff than that if you can find a reason too I use it a…
Hey guys! I'm in school for 3D right now, and my teachers didn't know what was happening. We fought with Maya all morning. When I came home, I renamed the preference file so that it would reset, but I still have the same problem. When I rotate an object, it scales grotesquely. This seems to only happen to things that are…
Hey all, I am in the middle of a project, a bit like the mutant stadium competition thing where i have some big screens! I was wondering how i would go about projecting what the camera sees in udk onto a texture/mesh/material. I did a bit of research where someone wrote that parenting a 2drender to texture node on the…
Instead of putting what you want on the motion path, create a different transform to travel the path instead, and parent constraint your original object to this transform. This gives you the option of turning off the constraint's weight. Or if you wanted a second control that you can swap to, create a second extra…
Since my parents are from middle east and there, parents see either a doctor or an engineer in their children. Dad: " So you plan on wasting your entire life in this." mom: " Dont you realize that this doesnt get you anywhere?" Others (Not related): " So what sort of games are you planning to work on? I hear its big money…
50% hard work and 50% genetics. both my parents are traditional artists and it would be very arrogant of me to take all credit myself. from a young age i been able to draw, recognize shapes better and use color better than most of my friends in school without any training or coaching from anyone, not even my parents. it…
Alright dude, to fix the problem with the joints not following properly, use a parent constrain instead of an orient constrain. for the controllers deforming when you rotate, you need to freeze the scale on all the parent groups. and i mean all of them. doing this on just the hip solves the problem, but its a good habit to…