Verse looks fine as a language - i watched a talk on it a while back and it has some features I think are a really good idea for this application. If you're doubting epic's ability to invent a language for making unreal games you should probably just stop - they've been doing it forever. as far as UE6 goes... I don't think…
This has bugged me for over a year now, figured i'd finally make a post. When i normal map an object, UV seams instantly pop into view. No seams are visible otherwise. Anyone know of a fix? First i nuked the red and green channels along the left and bottom edges respectively, still had a seam. Then i just threw a pure…
instead of my actual normals? I've exported 3 items at the same time, is that an issue? https://imgur.com/a/6zySGoS ^^for some reason I can't import the picture directly?
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
The Guide to Game Art Applications, now live on ArtStation's Learning platform is a 3-part series based on my experience breaking into the industry and is a compilation of topics that I've covered in content over the last 2 years. It exists as a handrail for the application process. It gives the journey a defined structure…
One should always know at least maya or max in my opinion. Maya is pretty easy to wrap your head around, so the transition shouldnt be too hard. One of the perks of knowing modo and say max/maya is that Modo allows you to have multiple installations. This means your license can go with you to work, as well as stay at home.…
ROLE: Senior iOS Apps Developer LOCATION: Newbury / Basingstoke / Reading area, Berkshire SALARY: £45-65K Our client is a highly regarded and innovative solutions developer, managed service provider and consulting company serving the mobile and wireless industry. Through a combination of organic growth and company…
Hello, we have a few vacancies that we are currently looking to fill for our Edinburgh studio: Character Artist (Full time) Successful candidates will be tasked with assisting the art team with the continued development of our flagship product, APB: Reloaded, specifically in creating assets to support our unrivaled…