So, this really depends on the software you're using. Zbrush for instance doesn't really use the GPU, so a faster CPU and more RAM would be a big benefit there, same with baking in xNormal (unless you use the cuda baker). UE4 or Marmoset Toolbag stress the GPU heavily on the other hand. Looking at your system spec, the…
I also find it curious, not including lead or senior level, but a quite experience artist with out a promotion can peak at 65-78k at a studio(certain studios of course). So wondering what the annual average on freelance stands on?
For those not following the forum thread ( http://www.polycount.com/forum/showthread.php?t=78621 ), there have been many updates since this article. The docs have been started at http://wallworm.com/projects/utilities/docs/ . There is also an updated video in the forum (also on the docs page).
Sorry I wasn't more specific, I'm kind of nervous posting here, it's my first time posting my stuff online. I guess I kinda want general feedback, does the character look fine? Is she anatomically correct? I guess I'll post the wireframe too. She's currently 7884 tris. Thanks for the link, I think I'll ask for texture…
http://www.nait.ca/78124.htm Tuition info including for internationals in Canadian dollars: http://www.nait.ca/78131.htm It's a decent program for the price, which you can supplement with reputable online courses like those offered by futurepoly, cgma or gnomon. You want costlier brand name schools like VFS and Sheridan,…
No. If you replace the motherboard you are pretty much making a custom built PC. Just see what form factor that motherboard is and replace it with a comparable. This isn't Apple we are talking about here. As far as the guy who.couldn't use a 660, that could be anything from needing a pcie 3.0 slot, bios upgrade, to power…
Hi, the mace have 783 Polys. It's the only "version" of the mace that I've made. I absolutely don't know how to do for it. If I must do two times the same model, but once with "high" details and the other one without any detail, if I must do the high poly then use a modifier to do a low poly version of it... I tried to…
Well it is pretty easy if you're assigning colour values to the lowpoly and not trying to bake vertex colours from the high to low. For things that aren't polygon based (Say the screws that are just normal mapped onto a flat surface) you can add the colour manually in photoshop if there isn't too many. A bonus here is if…
Just mocked this up for $1227 http://pcpartpicker.com/p/Bq2XnQ CPU: i7 for HT (not sure if you need for what you're doing but I thought I'd add it) GPU: 770GTX (enough room in budget to upgrade to 780GTX, which has ~800 more CUDA cores if you need that). Case: Just released. Good smaller size with good cooling as well.…