post your blasts from the pasts! http://www.youtube.com/watch?v=3-5b2qRmd2Y I stumbled on this video of mine and uploaded it. Was for a college project (I was studying for an "NCFE in Telematics and Multimedia" back in '98) and the final rendering had to be of the classroom. Being cheeky, I used my amiga with "imagine" at…
Thanks, you can check the old versions of water surface here: http://fc05.deviantart.net/fs70/f/2011/341/1/8/tree_hut_by_personaliter-d4igyq0.jpg and here http://fc08.deviantart.net/fs70/f/2011/328/c/6/wip_tree_hut_by_personaliter-d4h4tyg.jpg Maybe later I'll make some cool liquid shader, but now I'm a bit tired of this…
Isn't ~$392 kind of steep for that size? I'm pretty sure Shapeways can print something like that for a fraction of that price, textured even. Maybe I'm wrong though, I've never had something printed. I wonder how Robot the Company compares? (I think that's what they're called. Someone here from PC owns it). PS: Your prints…
Elka from Prince of Persia Zero (Why did they have to go back to the sands storyline, why!?) Jade is probably tied with her, but I think shes seen enough fans in this thread :p Never actually played it, but Darci from Urban Chaos: http://gfx.gaminator.pl/data/game/3891/3891.2.jpg or Sheva from RE5:…
2016.9.25: 3D Face Creation The model face has only 398 polycount, and Smooth Modifier/AutoSmooth was applied in the Max. The model face was enhanced in the FaceFilter 3, pixel size was changed from 512x512 to 2000x2000 for the Reference Image use in the CT8. By importing the Face Image into CT8, 3D head was created…
Hay, 1.6 version is here! Updates: Push Pull, Ambient Occlusion, Auto Save, etc... Check video overview: https://youtu.be/m18zRlQsyJc Also you can check how new Push Pull works: https://www.youtube.com/watch?v=a6Nf-rZ34oI For more details click here: https://www.rocket3f.com/kunena/updates/491-version-1-6 Happy modeling…
this has been the best perspective books ive read; clear to understand, detailed, and gets into the more complicated aspects that most/all other books leave out: http://www.amazon.com/Perspective-Comic-...3901&sr=8-4 its written like a comic textbook, similar to Mccloud's understanding comics. The art may not be as good s…
http://img80.imageshack.us/img80/1391/hscreenshot9gk.jpg Short Backstory: 3 shaolin monks venture to the roman city in search of a skillfull challenger and end up in the arena. I switched the arms around so it can fit the traditional shaolin uniform. Poop you kick ass at modeling and unwraping. I love texturing these…
Software: - 3d studio max 9 - zBrush 3.1 - Photoshop CS2 - 3d-Coat - xNormal Skills: - Ability to work from both description and/or concept art. - Highpoly sculpts for projection - Lowpoly modeling for ingame use (including LODs) - Hand-painted & photo-referenced texturing - PixelArt Portfolio Images: http://jonnyree.com…
Phase 3.1 - Fail Fast, Fail Often (In Maya) lol I am creating some really *basic* morph targets for facial positions/emotions. As you can see, the first attempt was a bit of a disaster, but after some work, it is starting to take shape! (no pun intended) The next step should be to get all of this into a scene in UE4 and…