I think you should read up on how normal maps work: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29 That should explain just about everything you need to know.
Good ideas in there :3 The first sculpt looks clean too ! it kinda makes me think of this reference https://s-media-cache-ak0.pinimg.com/originals/28/6a/43/286a435d149db73f062a4b7388204dfa.jpg :) Keep it up !
DATE: 2013/04/28 Super early progress on the diffuse texture, currently just focused on a small area before propagating it over the whole object. I Also laid down the base paint colours.
the fov in zbrush is set at 28. i don't understand what you mean on the step 3: pre final base details. Please explain further. sadly I can't find a front view of him.
Alex Garland is writing it too ... which is vaguely interesting. I don't rate his writing though - while the Beach was pretty good, The Tesseract was thuddingly awful and the 28 Days Later script was mediocre at best
I'm surprised this hasn't been posted in this thread yet: http://online.indianagazette.com/articles/2008/11/28/news/doc4930b9de953a9264868586.txt I guess Wal-Mart needs to install cattle runs at their entrances now...
Matt, not a bad start. It looks like a good base mesh. All you should have to do now is add your control edges and smooth it up. Here is my week 28. Pew pew pew. Wires
Couple good threads and reference here to read up on. In general you want seams with the shells. http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29#Smoothing_Groups_.26_Hard_Edges http://www.polycount.com/forum/showthread.php?t=107196
This is probably the best source to help you with these troubles... http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29 Read it all! Also, for the Unreal Engine, you gotta invert your green channel in ur normal map.
6 Days to go ! Get your entrys or updates in before the deadline, any post edited after that point, will of course be disqualified. So remember to not edit your post after the deadline on 28. August 00:30 CEST