A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
I dont see the point of having such small window for your art to be shown in. Im sitting on a 27 inch mac, and I would like to see the art youve made without being forced into going full screen in youtube.
making some progress, gonna add custom weapon(crossbow) as well many other things... [ame=" https://www.youtube.com/watch?v=JCzDxTGDgcc"]udk 2011-12-27 02-14-50-18.avi - YouTube[/ame]
hmm whats the security with dropbox? i dont want some random IT dude at Dropbox HQ sifting through my nudie pics that i take of myself or steal my Ztools or something? edit, http://www.getdropbox.com/help/27
Welcome to the boards, guys! I had never even touched a mouse until just over 10 years ago, when I was 27 years old. So with your CAD experience you have a nice head start!
PunkPilot Process Entry 1: 4/27/2023 Initial blockout coming along. She's only missing her goggles and some wires/cyberpunk-ish ornamentation. I still might lengthen the jacket or change it completely. Thanks for viewing! Entry 2: 5/06/2023 Took some feedback and this is basically the final blockout before heading over to…
anime con here in san jose, may 27-30 http://fanime.com/ i haven't been in more than a few years, but a few friends are goin, as well as a polycounter or two that I know of. Not a *huge* anime fan anymore, but figured it'd be fun to go again. Anyone gonna be there to meet up?
Hello, Polycount! I'm starting a new superhero character, but with that comes getting the proportions right! All critique is welcome! I'll post a really early version as well, so you guys can see where I'm going with this a bit more. Early Render: Current Render as of 11/27/2018:
https://www.youtube.com/watch?v=YF-bwWH1Aro This is how the project came out. I've been instructed to work one it further till the 2/27/2020 I'll be correcting some of the models such as the sword, tower pillars, and some of the stone. Along with correcting the lighting and some textures.
You might want to try and use the FOV command in the console in UDK, and adjust it to something else then the default. I know my lense camera in 3DS max is around 27 when I blocked out, but I doubt its the same you would use in UDK.