hah thanks. It's a wip really. For the Bond stuff we usually have about 4k polys for a main character, with a x256 tga for head, another for body, and a couple of smaller maps as needed such as alpha eyelashes and hair, and a 64x64 eye targa.
Found one here: http://www.forumplanet.com/planetquake/topic.asp?fid=2259&tid=1628251 And a bunch of other stuff at the bottom of this thread: http://www.gamasutraexchange.com/Message...lash_17slash_05
~2250 triangles, which is over my 2000 budget. Bleh. Haven't done much character work, this is I think my 5th stab at organics after 4 years of doing weapons and such. :poly114: Looking for crits and such.
Hi everybody, Here is a UT character made for a job from school. It's a mix between a predator and a robot Number of poly : 2938 There's a pictures from the modeling : Other ones : http://img115.exs.cx/my.php?loc=img115&image=shadewireframe011fk.jpg http://img115.exs.cx/img115/2250/shadewireframe028zi.th.jpg
Just a quick and dirt paint-over. Not sure what guidelines/rules you have in there for the colours etc, but it's a suggestion at least :) http://img827.imageshack.us/img827/2756/pocat.jpg
So I figured I'd give the ArenaNet art test a whirl. At this point I'm just about done blocking things out (sitting at about 2250 tris) and will start sculpting in the details tonight.
Just got approval from my company to post this character I worked on! It's 2456 tris and uses a 1024x1024 texture. More images on my ArtStation: https://www.artstation.com/artwork/0Zxoy
haha Im buying a Dell 24inch IPS (U2410) think similar :P Gonna use my 2253 as my second monitor. Didnt even know Dell did 23inch IPS. Thought it was only 22 and 24.
Move to the Seattle area instead. Lots of polycounters and a huge number of jobs. I vote for the Fremont are just becase of the troll http://www.roadsideamerica.com/story/2236 I wish I was back in the nothwest. I'm stuck in Bloomington Indiana.
The reason for that is perhaps a bit difficult to explain for me in english, let me try! Sorry if I repeat stuff I already mentioned in previous post, it never hurts. So basically you have this image: It's an 8-bit image. In other words... the gradients between 100% black and 100% white have 256 values and won't have more.…