Hey Everyone! A UE4 scene I've been working on lately using 3ds max zbrush and substance painter. the scene is Inspired from the Luigi Rossini 1823 architectural etching folio.Hope you like. https://www.artstation.com/hamza-aatmi
[ QUOTE ] Hawken, I'm skeptical. Show me a terragen sky you like? [/ QUOTE ] http://www.dadako.com/img.dl/wallpaper.dadako.sky.1280.gif but seriously, check the terragen HP for the new terragen.
Damn Daz, these are all great... Jaws is outta hand, I love that crazy hair! Also 1280*1024 is my desktop resolution next time your render out a sheet of heads like this;)
Hello So here is my 2 cents for what it is worth (not much). The low geo looks good the material treatment does look flat and artificial what I would consider is adding grime and stains using a combination of clearly evident staining on the diffuse map and the not so evident grimes and stains on a color spec map. Adding…
I'm doing this Makarov PM for the Northern Ireland: 1983 project, which is an Indie game using the UDK base. Could you give me some critique on this please. I think I modeled the grip wrong, but oh well. Sights are probably wrong as well. Here are the images:
http://www.gametrailers.com/viewnews.php?id=4283 Whether this comes to fruition or not... Personally, that news has made my heart sink. Why make a film of a game that felt like a bloody good film in the first place? I loved the film collateral, but gah... What's with this obsession.
Guys, how to do dat on Cryengine : https://www.google.pl/search?q=fluorite&safe=off&espv=2&source=lnms&tbm=isch&sa=X&ei=8cPUU57WBsaL7AaMwIDIDg&ved=0CAYQ_AUoAQ&biw=1280&bih=899
Aleksa finally wrapped up his M12 Trench Gun for Our Ghosts of War. How's it look? It's been in development for the past three weeks and I'm personally very happy with the results. The MG42 and a Panzer IV tank turret were also finished up this week and I'll have renders of those soon. I've been doing a lot of planning for…
Yep. Max units and UDK units are the same. I use Max, so I get no problems there. I always use 128u = 2m. 96u = ~1.8m (The height of an adult man). That usually makes things easier to figure out ;)
I agree with the resolution. Based on my web stats, 90% of visitors use at least a 1280 horizontal screen resolution. So that is the min spec you should design for. That usually means that images should be about 960 pixels across.