Form 101. A cube with no perspective looks like a square. A cone with no perspective looks like a triangle A cylinder with no perspective looks like a rectangle A sphere with no perspective looks like a circle
Toolbag does not support UDIMs, but you can render maps that are compatible with UDIM systems by following a few couple steps: * For each UDIM, select the faces in that UV layout and give them a new material. Name them 1001, 1002, etc to correspond with your UDIMs * Move each UDIM into the 0-1 UV space * Load your high and…
Thanks for the feedback aesir and AtticusMars! :D @aesir: Thanks! Soon I will create more breakdowns, for sure I will post here. For chainmail I used micromesh, it's pretty straight forward process, the hardest part is how to create a better mesh pattern to fit your needs. Here is a great reference to study chainmail…
Put up weapons, pictures in OP, here are links: http://img97.imageshack.us/img97/1301/spear2.jpg http://img339.imageshack.us/img339/3796/spear.jpg All colors are just suggestive, as is a lot of that surface detail. Right now I'm retopologizing and will detail additionally in HD on new mesh. Really looking for feedback on…
do the same but just 3x stronger in all regards and remove the fog thing in the distance, needs to be way darker and brighter, check out some other games at best that look similar…
And now, the first patch release! New in Shader Forge 1.01: Fixed a bug where Tessellation had holes if you used a non-uniform tessellation factor Fixed a bug where Texture 2D nodes marked as normal maps didn't compile properly Fixed a bug where DDX and DDY sometimes didn't work on OpenGL Fixed a bug where the…
Wires and tri counts as promised, might take me some time to get the animations batch rendered and uploaded, i've got one last little assignment due in a couple of days that i need to get done before i can get those animations rendered. The Dasher - 154 tris (called it the drone originally, this is the newer name that i…
I'm trying to get the Substance plugin installed in MODO 903 but the substance website only has the plugin for 1001. I've installed this as some times plugin's are backwards compatible but not having much luck seeing it pop up under the "Texture" tab. I'm running the latest, greatest build of substance Is there any way of…
We've just released version 1.01 of Medusa Pro which features a whole host of additional UV mapping options requested by users. This allows the location of seams and automatic texture generation to be optimized as well as a new uv editor for manual optimization of mapping. An example in Torque3D of a detailed rock model…
Hi folks, Looking to put together a pc for working with intensive programs like Maya,photoshop, zbrush,Unity etc but i have been out of the PC building game for a long time so I wanted to get some advice on my build. Below is what I have so far (with a budget of around 1100) but im concerned that the Processor (and in turn…