Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Hi everyone ! It's been a long time since my last alleyway on udk3, so I have decided to retake the entire alleyway on UE4. This project is still a wip. I will update this thread as often as I can to show you the progress. As you will mention on the pictures, I've a seams problem. I pushed the light map resolution to 64.…
I'm trying to bake lightmaps in Unity. Unfortunately they come really blown out. All the lights are area lights. Side lights imitating screens are set to 0.04 and top light to 0.3. On the screen you can see the settings I use. Any idea how to make it work ? Scale is ok since I'm using default first person controller and…
Okay, so far I've gotten some results following a DestDepth Hourence tutorial. Slowly starting to understand how I might go about getting this done, but this is like 10% of the way there I suppose. :p haiddasalami: Cool! Thanks for the link, will check it out now. The screenie of what the effect is like…
Hi Ironbelly I'm looking for 3d models to be exported as prefabs with textures. No need for lightning setup. Do you think you could create handpainted textures just like in this example: http://th05.deviantart.net/fs70/PRE/f/2013/063/9/2/92c5e4fde47d557be1dd007902afa921-d5x09r8.jpg…
I do have bake animations enabled, and if I try to export the rig as well, Maya crashes. Whenever I export though, I get this warning message. "243 attributes had complex animation. Complex animation was exported as baked curves. (29160 evaluations done)" I'm guessing this might be the issue, but I have no idea how to fix…
I did something similar in a past job, where we used the alpha channel to define masks for three team colors. Each mask used 1/3 of the range within the alpha: 0-85, 86-143, 144-255. Here's an example with just two ranges instead of three, made with the old Shader FX in 3ds Max. Might give you some ideas. I can probably…
@andybozo: Cheers man thanks for the kind words, saw that you worked at 343, put in a good word for me :) I am currently working a new scene at the moment in my spare time so will be sure to share that on here when its done! Anyway here is a Fly-through, thought you might find this interesting. Make sure you watch in HD…