Thank you. I take your point, and I understand where you’re coming from - but I’m not sure I agree. The closest analogy I can think of is asking for someone’s permission to use photobashing in a paintover. This is a platform built for receiving feedback. And since we’ve already established that no one’s art is being taken…
I am looking for an up and coming Unity 3D expert, with an eye for incredible visualization and creativity to work on an exciting project within music entertainment. The project should roll on for the next few months (to start asap), technically the hours are going to be down to the artist, this could be a couple of hours…
Riders Hello everybody, I'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to UE4. But first of all, who are we? We're small project group called Game Twice, who plans to develop community based games. The team contains right now Programmer, 3D…
curious how many segments on Icosa? EDIT: nvm figured it out, its on 2 Icosa with Turbosmooth and then splitting it apart. Way better than slicing technique but surely will come in handy for tools that dont have slice tools for example :D
That worked! Thanks a lot! :) Recompileing wasn't needed, well the engine automatically recompiled all shaders on loading the project. It is tempting to change more of the shader source but for me it appears rather complex with so many files and code. As for mateials being different things, it can also vary a lot what…
Hey all. Our 12 week project for our Game Development module is now finished and we have showed our game off at our Games at Derby Expo. Insight was fortunate enough to win 'People's Choice Award' during the event which we are very proud off. These are some screen-caps of the game in it's final state and a few roles did…
I'm pretty sure that obj's are always ascii. If you want a binary format for your stuff you have to use something more advanced like Collada, Granny or FBX. Either way, it's a pain in the butt to deal with art content with Git. Git was meant for Linux kernel development and works efficiently on source code but doesn't…
Haha, the code's actually pretty standard - most things tend to have small variations or bolt-ons to well defined methods. Valve's is based on nVidia's code... which is probably based on someone else's... The real benefits of MikkTSpace are all of the safety checks it has. It accounts for a lot of edge cases and potential…
Bootstrapping my first full 3D game project on my own (for now at least) using Unreal 4, Learning a lot for it, had to do basic animations create a rig and make a full character, pickup coding all of which has been new to me. its a hell of a experience I must say, its night and day working on this with near some new…
Lys 1.0.3 Hotfix Release! Since the 1.0.2 release of Lys we have been hard at work fixing a few bugs within Lys and adding a few miscellaneous under the hood improvements. Time for Lys 1.0.3! What’s changed since Lys 1.0.2? New Features, Improvements and Optimizations * Updated tooltips. * Miscellaneous improvements and…