How dare you talk about a tutorial, post these screens and not post the url to where we can find/get the tutorial?! Looking awesome, always enjoy seeing your new stuff! Mind showing wires and texture flats?
had a go at some ivy recently, wrote up a lil' tutorial for it. this method wont work everywhere, but it worked for my scene. final result can be seen here: http://microwavetower.blogspot.com/2011/03/jstoutbcpage01.html and here's the tutorial:
That material has no textures. I suggest you follow the tutorial that comes with the product. You do not understand enough of 3ds Max to problem solve on your own by stabbing in the dark. Following an official tutorial will not be a waste of your time.
Worked on my AK project https://polycount.com/discussion/216887/post-apocalyptic-ak#latest And dropped a mini tutorial here: https://polycount.com/discussion/216888/ak-straps-mini-tutorial#latest Hope you like it :)
I wouldn't use the baking tools in Mudbox or Zbrush, get a dedicated baker like xNormal, Knald, Marmoset Toolbag, etc. The best results section of this tutorial covers floaters: https://www.marmoset.co/posts/toolbag-baking-tutorial/
It looks good, i wouldnt put it in your portfolio since there is a detailed tutorial on how to make this http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
You have gotta think about perspective more with planes. Try conte's planes exercise: http://dl.dropbox.com/u/2491209/tutorials/constructpracticetutorial.jpg http://dl.dropbox.com/u/2491209/tutorials/constructpracticetutorial2.jpg (from his sketchbook)
thank you!! hmm... for texturing there are a lot of good tutorials and 3dtotal.com, and you could also check out gamestepper.com. I don't have any specific tutorials i can think of :\ i learned most of this stuff in school!
@Leb: I used Maya to render out the sculpt using this tutorial: http://www.mikefudge.com/tutorials/RenderingSculpture.htm And yes, witha little bit of 10. Have yet to make a final concept, but this model needs to get done first.
This tutorial might be of some help: http://www.farfarer.com/blog/2011/07/07/unity-skeletal-ragdoll-jiggle-bones-tutorial/ I know it is not exactly what you are looking for but it might help to achieve the effect you want.