If you open the file in notepad, on the first line you should see something like HEADVERS (number). The number will be the version of maya it was made with. 5 files should open right up in 6, maybe the file uses a custom script or plugin that you don't have. You should open up the script editor and see if it gives you any…
For animation id really go with (in order of preferance) Maya, XSI then MAX. I say this because Maya has some supreme scripting built in, what i couldnt animate i could atleast have a good wack at with a few script ideas. But Im totaly in agreemant with the artist makes the tool work no matter, just in Maya you got a few…
Those lights are the result of a Maya script called Global Illumination. The script allows you to fake high quality global illumination and allows from so pretty decent looking, pretty quick renders. The shadow is just the default Depth Map at 512 resultion which is why it's fuzzy. If I turned up the resolution or turned…
That certainly always was the case. You can create selection groups in the same way in max (named selection sets I think ) - they might carry up the stack . Otherwise a small script that stores the vertex indices and reselects them sounds a lot more convenient than switching applications. It's probably worth looking in the…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all…
Hi, Mark. Yeah its pretty close to magic button what i need ) Thanks! I read a little about max script and try to change script to the way: export file with current .max file name. Like, if i have blah_blah.max, exported file should have the same name - blah_blah.fbx I was try using maxFileName, cause it looks like…
You'll need to manually browse to the Mental Ray plugin in the plug-in manager, its entry in the list should stick between sessions if it's loaded or not. I'm not sure what in MR it needs, Maybe some special sauce for moving data between apps? But this thread suggests that commenting out the requirement in the script might…
You should try posting problems in the tech area. Did you export your model as an fbx with animation? When you do make sure to tick the checkbox that says something like transform bones to dummies. You dont need scripts to import a model with an animation just to control animations in the game engine. if you are getting a…
A few things an artist needs to make something like this, can be made with the scripts that come with Unity. Mouse orbit, first person controls, third person controls, with a little fiddling around in Unity3d, allot of the stuff you list can be done for free already. Plus there are lots of scripts available on the internet…