We probably all know that LOD stands for Level of Detail and we probably know what it's for and how it works, but what does SLOD stand for? What does the S stand for? Is it: silhouette level of detail super level of detail simulation level of detail sub-level of detail Something else? These are things I've found trying to…
Hey whats up guys So I took a couple of days to try and test out mixamo and their free animations. Turns out their system is simpler to use and very efficient than I thought. Here is what I managed to cook up in a few day time, on a 5 year old PC, working at an average 6FPS (yep, true story there) , while drinking whisky..…
Nothing really gruesome on my part. Put one of these right through my foot when i was about 5, dad let me do some gardening :thumbup: Broke my wrist pretty badly when i was about 11 which wasn't fun. And my ankle now looks like this thanks to a bad tackle playing football in like 2005 If i never break a bone again i'll be…
I'm not a huge fan of guns, but well-modelled 3D guns like these are really fun to look at. I appreciate your explanation of the modelling process too!
HairTG- Hair & Fur 2.5 is out! This version consolidates the procedural hair/fur texture generation functions and expands in new directions with a Substance Designer plugin to handle automation tasks and a Blender add-on covering many aspects of the real-time hair card based generation and composition. It also comes with…
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
Here is my finished piece of the heavy pulse rifle which Soldier 76 uses. It was a fun piece and I learned a lot with it. 18k tris and 4096 base color, roughness, metalness, and normal. https://jessiemoss.artstation.com/
Hey everyone ! I'm making the Sledge hammer just for fun. I really enjoy RB6 Siege and I wanted to make some props to get me more in the mood when I play :dizzy: This is where I am so far. I'm still in the HighPoly Phase :