Rigging is complex, learn MEL, and you'll have alot of control. Maya is MEL no going around this, unfortunately. Why some prefer Modo, there is scripting in Modo but you can do alot without knowing much scripting with Modo. Currently I'm putting focus on render control.
Works perfect. Thanks! Trying to use this script with edgeChamferTension, bit it give me 1.0, not incremental increase with +0.1 step. Script with -0.1 work fine. ( local currMod = modPanel.getCurrentObject() if isKindOf currMod Editable_Poly or isKindOf currMod Edit_Poly do currMod.edgeChamferTension = amax 1…
Thanks for the reply :) The hing is I'm the only one using Unity at this I've done some very elementry scripting. Like the Space Shooter tutorial. But I don't understand it... Perhaps it's not a hard script I'll make it. Got joints in the scene for the look at-destinations. So it's a good try.
If you are using maya, this script has been handy for me in the past. https://www.highend3d.com/maya/script/sppaint3d-for-maya You can always try the 'Shadow of the Colossus' fur technique. Using multiple pushed shells. http://polycount.com/discussion/156012/fur-breakdown/p1
http://goleafsgo.cgsociety.org/blog/ if you scroll down to the script "select every n edge," while it doesn't do quite what your looking for it's a great script to have in your arsenal. You might be able to figure something out with it close to the selection type you are wanting
Maya LT supports MEL scripting right? Just no Python? Modo Indie doesn't have any scripting support. I hate to give Autodesk kudos with their all sub nonsense just around the corner but it looks like Maya LT is the best deal right now.
Yep, the phone is in the practical guide too. Zbrush's scripts are one of the coolest ways to learn the app. It's like being able to play video tutorials but with the actual zbrush files that are being created/edited in the tutorials. You can edit or examine the content in the scripts yourself at any point.
Another handy script for work. Can multi-rename layers and more. I had a situation where I need to rename many layers. 3Dmax can't do it. Only this script can do it. https://github.com/cb109/interactive-universal-renamer
@YannickStoot Yea, definitely heard of that one. May have to get my hands on something that'll work for me and try some of these tools out. @C86G Sounds Interesting, any chance that script is sharable? ;) Been looking into scripted alternatives, but no luck yet.
I hate that change too, I used to love to select faces and boom got a new piece to work with. Surprised no one made a script/hack if its possible to make a script of the shift+click option, I miss It damn you Autodesk.