I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
Hi Guys New to Toolbag and the beta as I come from the other side of the rendering fence. Just took my first stab at Marmoset for OS X. Hoping I may be able to use it in my pipeline for testing before hopping into RenderMan. Here's some initial, random feedback. I'm testing this on an older 8-core Mac Pro, 32GB RAM, OS X…
Actually it's quite good in doing that . Suggests very well though solutions in many shaders design issues. Looks like quite well trained in the area . Makes very well working scripts and node constructs for Blender .
I see where there is a setting for Stereo > Dual / 3D Monitor. How do I render a video to use this setting? It shows correctly in the viewport, but when rendering to video it shows only a single image. Any help is appreciated.
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
I apparently wasn't very clear-headed in my previous reply, sorry about that. @KeirKieran SouP has a TimeOffset node, but it connects to a shape node, which you're not going to be able to do with instancing. Gonna agree with musashidan that all the grass meshes will need to be unique anyway. So this TimeOffset node would…
While each of materials having its own UV and texel density ? While keeping same or synced node pr layering system across all those materials and automated export.
Hey everyone, Stupid easy, but I can't get it to work I'm trying to import maya.cmds as maya USING the userSetup.py file. I'm in the right file path {C:\Documents and Settings\<username>\My Documents\maya\2016\scripts}, but it won't load when maya opens up (tried maya.ls(sl = True)) Can anyone help?
You can also paint in the layer mask itself and have your generator as a part of the mask stack with multiply blending mode for example. You can also paint a mask on some layer in the very bottom of the stack , set anchor there and then use fill in your target layer mask stack with a link to that anchor. Sometimes it…
ok finally i found the time to setup a quick example ok this was very fast, very simple it'll work in your case also, had not much time for setup... here we go diffuse alpha normal ok now you create a new material like this: 1 is a simple texture sample, so you either go on the right tab to texturesample (if you want to be…