ged: Nice! Dynamesh made me love 3d again! :) nyx702: Very cool. Matches the concept very well too! great job man ebagg: Looking sweet as furk man. You should look into the inguinal region. The obliques arent connected to the muscles of the thigh. Reminds me of my childhood :) scythe: mother of.... thank you so much!…
hey polycount! I created a challenge for myself to create 5 head sculpts over 2-3 weeks. I have done 2 and still have about a week and a half to finish. I have set a time limit of 2 hours for each sculpt that way I can see a progression in speed as well as overall sculpting improvement. Here is head sculpt one. BustSculpt1…
@Dustin : Man ! You did a lot of progress during the last couple of years ! Keep it up, your last piece looks awesome. Here's the "low poly" for the toad I worked on. Well I don't know if I still call it low poly since it's around 60k tris now :s For my defense, I'm planning to put that in the cryengine, and separate each…
Thanks so much for such kind words everyone. Nice boost when you're not getting applications answered. Making some progress Test of the foreground tree, thought autumn would be nice urgaffel that made me laugh so hard Dave_W His tutorials are awesome. Found him reading Jeff Patton's post about shaders for leaves here.…
The colours work well, the only thing that stands out is the sharp line on the grass - is it a technical thing, or could you add smaller blades to roughen it up a bit? Am working on a 2d game myself again having abandoned for a while, due to the event system getting far too complicated, so have returned with a fresh head…
I've been working on a Mean Machine from the Judge Dredd/ 2000AD universe redux in my spare time for a little while now and thought he's about ready to show. Most of the forms are now blocked in (apart from the boots), before breaking the subtools up and pushing a fine detail pass on a higher subdivision...if my computer…
respawnrt: looking sweet brah' respect! I started a honda civic a long time ago didnt finish heh darkbox: looking great man. You should make your own thread for better feedback. Loving the proportions so far. Though id either make the legs slimmer and longer or thicker and shorter or slimmer and shorter suadk: Nice!…
Some progress on the 200sx, been testing the car on its lowest iteration of turbosmooth in cryengine to get an idea of what kinda thing i'm going to be trying to achieve with the bake etc. Its been useful to identify some areas that need work as I was struggling to see spots where the car wasn't smoothing properly in max.…
I really like that, I like the beard! I just started on my first bust also (only doodled) in Sculptris, I haven't fully figured out brushes just yet but want to make sure I get my own proportions right too, I think this is my favorite part of 3D work so far ^^ Here's my supposed-to-be-Nubian-Goddess-turned-into-Buddha bust…
Also hi everyone, I'm a newbie polycountist! Here a small preview of something I am working on at the moment, it's a quite low-poly scene (currently 709 polys for the stuff below) with focus on hand-painted textures, some of which are painted on unique UV maps, others are tileables / maps I can recycle between different…