@Suosa It looks like you're on the right track. If the mesh subdivides cleanly, without any major smoothing artifacts, then it's generally acceptable to use n-gons and triangles in hard surface subdivision models. Since this model is going through a sculpting pass it may make more sense to try and add these minor surface…
@sacboi Thanks for you help and the video you linked! I actually had several problems, most of which from the lack of understanding of the fact that I'm trying to do something on a surface that follows not one, but several curves. So the solution was to patch the hole, relax the topology, dissolve useless edges (that did…
Did some more subD practice, would love to hear what people think of these questions. Max methods would be more appreciated. 1-Is it better for trims (please correct me if they're not called like that) to be separate meshes? If so, extrude+detach? 2-Any accurate way of guaranteeing a perfectly round surface? Would love to…
OK steps as promised. 1: Lay out some guide splines along the major curves so you can snap to them later. (or extrude them and use as boolean cutting surfaces maybe) Note that the splines are at low interpolation settings so their points are easier to use as guides. Build the main body from a cylinder or cube primitive,…
@perna @"Pedro Amorim" thanks for your replies. indeed sometimes something quite simple is sitting right in front of you , I had to look at it upside down :-). anyways, made first progess by working with a rotated sphere, the using extrude on some of the isolines to create the "holes"/slats. However, still looking at a few…
Hi guys, I'm building a small scene of the Star Wars Jedi Council, using mainly the Disney Clone Wars show as my reference. I've started with what I felt was the simplest chair in the scene as a confidence build-up thing, as they are all quite tricky shapes to high poly. Here's what I have so far, Issue #1: There are small…
Hey bud. I'm guessing it's also those ribs on the inside giving you trouble, so I included those here. One way to tackle this is to model it flat and straight, then bend it into the shape you want. Note that I didn't take the skewed part of it into consideration, nor the details at the top. I'm only trying to show you how…
Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
Nice break down. Couple things: 1. That orange highlighter look is baller. Totally going to steal that :D 2. If you wanted more geo on your LP than your version of the cage has atm, how would you go about adding that back in? Would you recreate the entire length of the optic housing? It's not difficult. In my mind though,…