I'm not really sure we are on the same page here. I don't want to learn how to make this sort of shape. I already know that. All i try to find out is how this can be done with the instances still being intact so the object can easily be tweaked afterwards. It sounds to me like a nice time saver in case something actualy…
I was intrigued by this idea so I went ahead and made a 3dsMax2011 max file with a group of objects reflecting the technique for those wanting a better understanding I guess. I did this for myself but hell if someone finds It useful then even better. Instance_Guide 3DSMAX 2011 Max File Now I am curious how to take It one…
The floating part needs to be above the surface if the area that you want it to bake onto. To the baker, it doesnt matter how far it is away from the mesh as long as the projection cage covers it 100% before you bake. Most people put it as close as they can because it looks cleaner and is less distracting to work with. For…
Sub-d is just a method to get an end result. You can model by hand the same mesh that sub-d will create, the baker doesn't care how you modeled it, just what it looks like in the end. Its really hard to say anything other than that without seeing how you created the mesh in the first place. Here is a very simple example:…
Ahh.. Simple is best eh. Since I started from a spline I was stuck in a complex mode of thinking. I actualy ended up dreaming about sub-d modeling last night. Ugh. It ended up with an epiphany though and I managed to solve the problem. It's still not as clean as your solultion but it resulted in the desired result. This is…
This, this is what Perna preaches everytime. Why? Because when you learn using less control points, project after project. You'll get an eye of how much you need for the next project without trial and error! This saved me with a big project a couple of months ago and til' this day, i take pictures of hard surface things…
so 3ds max has a modifier that just adds thickness to flat, planar geometry. i did some googling n apparently you can do something similar in maya like this: Polygon > tool options > keep faces together (should be checked on) then select your object goto Edit Polygons > Extrude Face. and then pull out the extrude using the…
Hi Cipher So first off is I think you could easily do that with separate geo to make your life a lot easier. If you really wanted to model it all as one piece then you just need more geometry on your starting cylinder so you can get the proper support loops in it. However why do you need to model it in that detail? How…
I jumped straight to 3:10 (soundlessly) and didn't watch any further, so let me know if I'm showing a solution to the wrong part or something. B) 1. Set the cursor to the center of the sphere and add an empty. 2. Add a Mirror Modifier to the sphere, enable Bisect X and set the empty as the Mirror Object. 3. Rotate empty.…
"Good" is both relative and subjective. Depends on how big the object is, how it will be viewed, if it will be baked to a low poly mesh, etc. If the goal is SUB-D modeling then something like this is probably a little more traditional. How this all comes together depends on what you need the edges of the cube to do: square…